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Category: Innovation

Dr Jane Lavery: an immersive Day of the Dead experience using ThingLink

Three model butterflies created by members of the public. One is green and the other two are traditional monarch butterfly colours and patterns.
26th November 202129th November 2021
James Allen
Case study, Innovation

I’m a lecturer in Modern Languages and Linguistics at the University, conducting research on the Mexican Day of the Dead. I’m researching how this ritual is celebrated by Mexicans in the UK and Ireland, and the impact of Covid-19 on this

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Accessibility does not impede agility! Six ways that Digital Accessibility maps to Agile Practices

Agile development process infographic. Software developers sprints, product management and scrum sprint scheme. Agility business lifecycle models developments process vector illustration
22nd September 20214th October 2021
Matthew Deeprose
Accessibility, Innovation

A common misconception is that Digital Accessibility slows down and impedes IT development process, making them less agile. In this post we cover six aspects we learned in our Agile training course and how they relate to accessibility.

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Media’s interesting project for June

360 image of a hospital ward
15th July 202115th July 2021
Mimi Lee
Case study, Innovation

Amongst the various media assets we produce to support and enhance education, 360 virtual tours is one that is growing in popularity. Whether it’s to view on Youtube, Thinglink or upload onto a VR headset, 360 images and videos empower

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Blackboard & VLE Awards 2021

Close-up of Excellence in VLE Awards trophy with text 'Winner 2021' and 'University of Southampton'
25th May 202111th January 2022
Anna Ruff
Events, Innovation

In a year of many challenges, one common story is that students feel short-changed by their online learning experience. It’s therefore been both heartening and humbling to receive 1235 nominations from students for our 9th annual Blackboard & Virtual Learning

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From classroom to eLearning: a journey of innovation

A classroom surrounded by glass, where the occupants are out of focus, giving an impression of a lesson taking place.
6th July 202024th November 2020
James Allen
Case study, Innovation

If you work with student assessment, then you will be familiar with Banner and GradeBook administration. It’s the place where you enter the format and structure of modules and assessments so that student marks can be calculated. You may also

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Three ways to create an engaging and effective learning experience

28th June 201918th February 2022
Simone Andorlini
Creating Content, Innovation, Tech tips

Struggling to capture students’ attention? We live in a world where most, if not all of us, use technology all day every day. No matter what subject you are teaching, it’s probable that written or verbal information alone won’t get

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What’s next for edtech? BETT 2019

Several small robots.
26th March 201927th March 2019
Sarah Fielding
Events, Innovation

In January, Sarah Fielding and Chrissie Metcalf attended BETT – an education showcase event hosted by Microsoft. Bringing together 850 leading companies and 103 exciting new edtech start-ups, BETT gives its 34,700 attendees from the global education community an opportunity to

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Case Study: LEGO Serious Play

Studio shot of Lego minifigures set up as if having a board meeting and analyzing a chart.
17th October 201830th November 2020
Tamsyn Smith
Case study, Innovation

I learned of LEGO Serious Play in a Playful Learning Workshop organised by Digital Learning, and I immediately decided to give it a go. As a consequence, I borrowed three LEGO kits from the Digital Learning team. Then I tried

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Digital Learning on location: Dale Field course, Wales

9th October 20187th May 2019
Sarah Fielding
Creating Content, Innovation, News

Scene setting Following our attendance on the BIOL1001 Fieldcourse in Spain earlier this year (outputs are still in production), the Digital Learning team was invited to attend the SOES2030 Dale Field Marine Biology Fieldcourse in West Wales. Our mission was primarily to capture

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Oculus Here we GO!

5th September 201816th May 2020
Mimi Lee
Creating Content, Events, Innovation

One of the best things about my job in the Digital Learning team is that I get to play/test new technology to enhance learning. One new emerging technology is the Oculus Go Virtual Reality headset. In the past we have built

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Five Podcasts for Education, Technology and Learning

Podcast concept on laptop and smartphone screen over wooden table.
22nd June 20181st December 2020
Stephan Caspar
Creating Content, Innovation, Podcasting

I’ve been a fan of podcasting since I downloaded my first few shows almost a decade ago, and over the past few years at the University of Southampton, we’ve promoted listening and encouraged academics and students to start their own

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On location: DigiLearn in Spain

19th April 201816th May 2020
Sarah Fielding
Creating Content, Innovation, News

The outdoor ‘office’ At the end of March, members of the Digital Learning Team accompanied staff and students on fieldwork for the BIOL1001 module, Experimental and Field Biology. Students visit the south of Spain for hands-on experience in identifying plants

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Mindmapping software

Mindmapping on paper.
7th February 201830th November 2020
Tamsyn Smith
Innovation, Tech tips

Some people find mindmapping a really helpful way of getting their thoughts together. It’s possible to take a low tech approach with a pen and a piece of paper, but sometimes you need something collaborative or presented formally, which is

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Experiencing Virtual Reality: we tried it…will you?

A woman wearing a VR headset.
19th January 201816th May 2020
Sarah Fielding
Events, Innovation, News

Just before Christmas, the Digital Learning Team hosted a visit by Altro Orbis, a company specialising in VR experiences. We asked them to bring a couple of HTC Vive rigs (one of the market leaders in VR hardware) and invited staff from

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Active learning using Panopto recordings

12 Posts of Christmas. An image of an iPad surrounded by presents. Text on the iPad says 6 Panopto quizzes to represent active learning using Panopto recordings.
11th December 20172nd December 2020
learnsoton
Innovation, News, Tech tips

Lecture capture using Panopto can help students revise, work around timetable clashes, catch up missed sessions and assist with a wide range of learning differences and disabilities. But this is still a very basic use of a technology that offers

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Taking off like a rocket! Vevox gets stellar feedback.

Ariane rocket launch.
15th November 201728th March 2019
Adam Warren
Feedback, Innovation

Mid-module surveys are a great way to gain meaningful feedback from your students that enables you to take action and respond to any issues they raise. Vevox (formerly known as Meetoo) now provides a survey feature that makes it easy to

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Reflecting on ALT-C

Two women looking at a laptop with the caption 'Reflecting on ALT-C'.
2nd November 20179th April 2019
Anna Ruff
Innovation

Problems in education are rarely unique: my solution or experience might help you.  That’s at the heart of ALT-C, the annual conference of the Association of Learning Technologists. A key theme of this year’s conference was “moving from the practical

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Preparing for the future, Innovative teaching in Medicine

The Medical Education Innovation Network logo.
28th September 201716th May 2020
Stephan Caspar
Innovation, News

This week saw the launch of MEIN – Medical Education Innovation Network, with a half-day conference at the Institute for Development Sciences at University Hospital Southampton. The conference brought together health professionals, educators and students to discuss the future of medical

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New working group; Virtual Fieldtrips

A man wearing a virtual realty headset with the caption Join the Virtual Fieldtrips Working Group.
18th August 201716th May 2020
Sarah Fielding
Innovation

    Why Virtual? The 2016 NMC Horizon Report described Virtual Reality in Higher Education as “…[providing] contextual learning experiences that foster exploration of real world data in virtual surroundings”. Interest in, and use of, virtual and augmented reality is

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Such a Playful Conference 2017

A joystick and eight cables plugged into a black box with blue lights.
1st August 201714th October 2019
learnsoton
Events, Innovation

by Daryl Peel   The Playful Learning Conference in Manchester is run on an annual basis and for Learning Designers who focus on playful learning design it’s the highlight of the year. Three days of fun activities, inspiring keynotes, networking

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