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Tag: VR

Attending the Immersive Learning Research Conference 2020

This is the main stage at the iLRN conference 2020.
13 July 202031 May 2023
Paul Blatch
Events, News

Captain’s Log:  June 2020 I find myself in a strange world. The inhabitants are sentient yet look like cartoons. They appear to be talking to me in my own language, asking me questions about my latest work in innovation. No,

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Developing a VR Experience: Major Trauma Resuscitation Simulation

A screen shot of a video showing paramedics pushing a hospital trolley
9 March 202018 August 2023
Sarah Fielding
Case study

Background We are working with colleagues in Medicine, Health Sciences, and staff at the Southampton General Hospital Emergency Department to capture a Major Trauma Resuscitation Simulation in 360 degree video. When viewed in a virtual reality headset, the audience is

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Digital Learning supporting SOTSEF – Guest post

A small child wearing a VR headset and looking at the floor.
23 April 201926 April 2019
Sarah Fielding
News

At the SOTSEF Science and Engineering Day on Saturday 16th March, the Digital Learning team provided support to the Black Sea MAP stand with their Oculus Go VR headsets. These were used to take over 800 visitors, from 2 to

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ecoffee @ SGH: Virtual Reality in education

Birds-eye view of people drinking coffee around a table with laptop and tablet used to represent ecoffee at SGH.
26 March 201916 August 2023
Anna Ruff
Events, Tech tips

February’s eCoffee saw attendees taken on a series of virtual adventures, using Oculus Go headsets.  Recent university Virtual Reality (VR) projects include creating interactive 360 experiences from footage gathered on field trips.  This supports students in getting the most out of the trip by preparing

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Virtual Reality for UoS Open Days

A woman wearing a VR headset.
17 October 201816 August 2023
Sarah Fielding
News

Why Open Days? At Open days we want to give prospective students and their parents a strong sense of the UOS experience and showcase our unique selling points when it comes to Programmes of Study. For courses which include a

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Digital Learning on location: Dale Field course, Wales

9 October 20187 May 2019
Sarah Fielding
Creating content, Innovation, News

Scene setting Following our attendance on the BIOL1001 Fieldcourse in Spain earlier this year (outputs areĀ still in production), the Digital Learning teamĀ was invited to attend the SOES2030Ā Dale Field Marine Biology Fieldcourse in West Wales. Our mission was primarily to capture

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Oculus Here we GO!

5 September 201816 August 2023
Mimi Lee
Creating content, Events, Innovation

One of the best things about my job in the Digital Learning team is that I get to play/test new technology to enhance learning. One new emerging technology is the Oculus Go Virtual Reality headset. In the past we have built

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Ready, Steady, Go!

A bleak future for the real world? Image copyright Amblin Entertainment.
17 August 201816 August 2023
Sarah Fielding
News

Ready (Player One) The novel by Ernest Cline (and now a major 2018 feature film) sets out a future where most of humanity uses virtual reality software “to escape the desolation of the real world”. Sounds grim? Smartphones and tablets have become deeply

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On location: DigiLearn in Spain

19 April 201816 August 2023
Sarah Fielding
Case study, Creating content, Innovation, News

The outdoor ‘office’ At the end of March, members of the Digital Learning Team accompanied staff and students on fieldwork for the BIOL1001 module, Experimental and Field Biology. Students visit the south of Spain for hands-on experience in identifying plants

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Experiencing Virtual Reality: we tried it…will you?

A woman wearing a VR headset.
19 January 201816 May 2020
Sarah Fielding
Events, Innovation, News

Just before Christmas, the Digital Learning Team hosted a visit by Altro Orbis, a company specialising in VR experiences. We asked them to bring a couple of HTC Vive rigs (one of the market leaders in VR hardware) and invited staff from

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Reflecting on ALT-C

Two women looking at a laptop with the caption 'Reflecting on ALT-C'.
2 November 20179 April 2019
Anna Ruff
Innovation

Problems in education are rarely unique: my solution or experience might help you.Ā  That’s at the heart of ALT-C, the annual conference of the Association of Learning Technologists. A key theme of this year’s conference was ā€œmoving from the practical

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New working group; Virtual Fieldtrips

A man wearing a virtual realty headset with the caption Join the Virtual Fieldtrips Working Group.
18 August 201716 May 2020
Sarah Fielding
Innovation

    Why Virtual? The 2016 NMC Horizon Report described Virtual Reality in Higher Education as ā€œ…[providing] contextual learning experiences that foster exploration of real world data in virtual surroundingsā€. Interest in, and use of, virtual and augmented reality is

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360 images, video and virtual reality

Screenshot of ThingLink user interface, showing a video of seabirds being added to an image.
9 June 201715 August 2023
learnsoton
Case study, Creating content

New technologies have simplified the creation of immersive learning experiences, for example virtual field-trips.

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