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Icons RTI case study

Icons: Production  techniques and examination methodology Icon or ikon from Greek eikƍn is a representation of a sacred or sanctified Christian personage used in religious worship in the Russian or Greek Orthodox Church. The production of icons has been described by the monk Dionisios ek Fourna in 1728-1733. Icons are typically painted on a wooden panel with the egg tempera painting technique, over a layer of gypsum and glue (preparation layer). Continue reading →

Seminars 2013-2014

 We’re currently planning this year’s Centre for Archaeology of Human Origins seminar series after the great success of the series last year.  Thanks again to all those speakers from 2012-13 and to see the range and quality of last year check out the past events on the seminars page.  Thanks must go to the Humanities Graduate School for funding of the series last year. Keep checking in to see who and when speakers are presenting. Continue reading →

The Narrative Structure of Skyrim

Fresh from my excitement after mapping the narrative structure of Red Dead Redemption in Prezi, was inspired to do the same with Skyrim. Half a day into that I realised I was mad, and modified my ambitions. So this presentation ignores the Radiant quests and deals just with the “scripted” ones. Any gamers out there will note that it doesn’t include any of the downloadable content either. Continue reading →

Guest Post: Geophysics on Basingstoke Common – Clare Allen

Clare Allen has written a post updating us on her ongoing research for her Masters in Archaeological Surveying and Landscape major project. — The three weeks spent doing geophysics on the common were very eventful; from running away from cows to stomping down nettles. However, some very interesting results have been achieved, with a lot of archaeology being revealed on the common. Based on the nature of potential archaeology, the technique I decided to use was magnetometry. Continue reading →

The Narrative Structure of Red Dead Redemption (my first Prezi)

In preparation for my presentation next month at University of Rochester’s Decoding the Digital conference, I’ve finally mapped out (with some help from reddead.wikia.com) the narrative structure of Red Dead Redemption. I wanted an easy way to show the nested structure of the story, and having seen a few Prezi presentations, I thought I’d give that a try. Continue reading →

Photos of the Dig

We’ve been adding all of our photos to the Flickr Group. It would be great to see all of the photos that you took while you were at Basing House, so if you have any pictures that you’d like to share, please consider adding them to the Flickr Group. Alternatively, you can share photos with us on our Facebook page: http://www.facebook.com/pages/basinghousecat/ You can see all of our photos at our Basing House CAT Project Flickr Group: http://www.flickr. Continue reading →

The trench has been covered!

Some Reflections… After three weeks of deturfing and excavation it took only one day to cover back over the 18 x 17 metre trench we had made, re-covering the original 1960s Aldermaston Archaeological Society’s excavation. As an archaeologist working at a university, projects that I am involved with are generally research-based. They begin with a question that needs to be answered and sometime end with an excavation. Increasingly, excavation is the last resort. Continue reading →