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Storytelling

Magna Carta 800th Anniversary

Click to view slideshow. I spent Monday at Runnymede, on the 800th Anniversary of the sealing of Magna Carta on that meadow. (Though personally, I like to think that it took place just the other side of the river in the Priory that used to sit beside the Ankerwick Yew.) Four thousand people came to celebrate the anniversary, including the Prime Minister, the Archbishop of Canterbury, and of course the Queen (for one moment I was this far away from her!). Continue reading →

Plot, Character and Genre

I am across an interesting article the other day which, I fear, has little to do with my thesis, but I was captivated and intrigued by it. It recorded and experiment exploring storytelling genres, run by sociologists. So, why are sociologists looking at story? Well, I’ll let them explain: Preachers, advertising executives and politicians have long attested to the power of a good story to change people’s minds. Communication scholars recently have shown why. Continue reading →

Bluetooth LE again

An opportunity may be coming up that has been thinking again about heritage spaces and narrative. This year’s Museums and Heritage Show was full of companies offering Bluetooth LE (BLE, or if you prefer, Apple’s trademarked version, iBeacons) interpretation. Most worked along the lines of “approach object/artwork with your device (phone or tablet), and a BLE beacon will tell your device where it is, whereupon it will serve up interesting tidbits of information. Continue reading →

The best exhibition of the Summer

I’ve been wanting to write this post for a couple of weeks. Since Father’s Day in fact, when my family took me to the British Library as a treat.  But the Portus MOOC was such hard work, and the Lego modelling so compelling, that everything else was put on hold. It’s not too late to recommend this exhibition though, which is a “must see“, even if you don’t think you are that interested in Comics. Yes, comics. Continue reading →

Proximity!

My Gimbal beacons arrived yesterday. These are three tiny Bluetooth LE devices, not much bigger than the watch battery that powers them. They do very little more than send out a little radio signal that says “I’m me!” twice a second. There are three very different ways of using them that I can immediately think of: I’ve just tried leaving one in in each of three different rooms, then walking around the house with the the simple Gimbal manager app on my iPhone. Continue reading →

Story, Time and Place

This is the Prezi and below are my notes in preparation for a short presentation I gave to a Digital Humanities seminar group at University today. Hosted WordPress still can’t deal with embedded Prezi’s yet so click the link at the start to see the slides. And my notes below are just notes, so you’ll have to imagine me riffing off them to make an entertaining, compelling and coherent (I hope!)  presentation. Continue reading →

A literary view of gaming

What I should be doing today is creating the structured interview questions for my research on Cultural Institutions and Tech SMEs. But I’m distracted by this series of articles on gaming from playwright Lucy Prebble. Lucy is most famous for her play ENRON about the stocks and shares scandal surrounding the eponymous US energy company. More recently, her The Effect has had positive reviews. But she is also a gamer, and writes  a monthly column on games for the Observer. Continue reading →

Is this an insight on the Narrative Paradox?

I’ve been analysing the data collected for my evaluation of Ghosts in the Garden. Yesterday I sent my preliminary observations to the guys who created it, and by the end of today I hope to have completed the first draft of my full report. If everyone approves I’ll share it all here in future. But I did want to share, and possibly sense-check, my key bit of insight. Continue reading →