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Holiday Reamde

Last week, for my holiday in Cornwall, I took some “hard” reading with me, but I was determined to have some holiday reading too. Having mentioned Neal Stephenson in a previous post, I was reminded that I hadn’t ever picked up one of his more recent books, Reamde. Shopping around, it was pretty cheap on Kindle so I downloaded it, and took it with me. Continue reading →

Musical interlude

I’ve been on holiday (and heritage free, spending my time bodyboarding, cycling, sea-kayaking and, lest anyone thinks that all sounds too healthy, over-eating in Cornwall) so this blog has been quiet for a week. But will I was away, a colleague shared a link to a very interesting blog post about London museums creating Spotify playlists to accompany exhibitions. Continue reading →

Music in new media

I’ve been thinking about music again, and staring into the pit of unknown unknowns that is my non-existent understanding of music, except as a casual listener. I know music affects me, and I’ve how important an emotional trigger in the games I’ve been playing for my studies, but I don’t know how or why, and right now I’m wishing I had a degree in Cognitive Psychology to help me understand. Continue reading →

Archaeology and Skryim: a Qualitative Survey

Reblogged from Archaeology, Academia and Access: I've been holed up for the past few weeks, frantically reading, thinking and writing! Finally I've reached the point where my deceptively simple survey is ready to be released. For those who haven't been following my previous posts, I'm a masters student studying the significance of the past in videogaming and videogaming culture. My case study is The Elder Scrolls V: Skyrim. Continue reading →

My first abstract

I’m excited because my first conference paper proposal has been accepted, and it gets financial support to help me go deliver it. So in September I’m off to the University of Rochester, NY for their Decoding the Digital conference. I thought I’d share the abstract here. Now, of course, I have to write the paper. Abstract The creators of digital narratives, in the form of computer games, are experimenting with form as they explore story telling in virtual spaces. Continue reading →

Mary Rose

I took a trip with work colleagues yesterday to check out the new Mary Rose museum. For those international readers who may be unfamiliar with “Britain’s Pompeii” Mary Rose is a Tudor warship that sank in Portsmouth Harbour during a battle with the French. Half the hull, and an amazing number of objects were preserved in the silt, and the site has been a marine archaeological “dig” for decades. Continue reading →