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Decoding the Digital Part 1: The Playful Aristocracy

Two weeks have passed since Decoding the Digital at Rochester University, and if I don’t write it up now I’ll have forgotten what my notes mean. A small aside – I write terrible notes. I always have. I find that I can either listen or write notes, never both. If I try and write notes, then i realise that I’ve be concentrating so much on putting the words down and I’ve totally lost track of the lesson, lecture or presentation. Continue reading →

Presence

Plymouth Plantation from Boston.com (David L. Ryan/Globe Staff/file) In my paper last week, struggling to find a way to describe the environmental “sense (or spirit) of place” that may drive emotional engagement in (games and) cultural heritage environments, I chose to use the word “Presence.”  I first came across in Pinchbeck’s writing but I was nervous about using it, until, by coincidence, Erik Champion also used the word when he commented on this post. Continue reading →

The Strong, National Museum of Play

Before last week’s Decoding the Digital conference, I visited the National Museum of play at the Strong. There are a number of Strong endowed institutions in Rochester, including the university Hospital, but unlike the city’s other famous sons and benefactors, George Eastman of Kodak fame, and the Xerox corporation, none of the locals seemed to know who the Strong family was or how they made their money. Continue reading →

Is it 1:20 am? Or is it 8:20pm?

Trying not to go to bed at 8:20, though I REALLY wanted to a couple of hours ago. I’m trying to stay awake though to better adjust to local time. So forgive this little travelog, It is, after all my very first international conference, so I’m allowed just a little excitement. My day started at 5am. UK time. My lovely wife drove me to the airport in time to get through security by 6:33. Then of course, having got through so quickly I had an hour to wait before my gate was announced. Continue reading →

Evaluating emotional triggers

The organisation I work for asks a question of it’s visitors, along the lines of “how strongly do you agree or disagree with the statement ‘this place had a real emotional impact on me’?” We can see that the more people agree with that statement (even if only the minority strongly agree), the more likely people are to have a very enjoyable day, and recommend a visit to friends and relations. But we don’t really measure what drives that emotional response. Continue reading →

Is this an insight on the Narrative Paradox?

I’ve been analysing the data collected for my evaluation of Ghosts in the Garden. Yesterday I sent my preliminary observations to the guys who created it, and by the end of today I hope to have completed the first draft of my full report. If everyone approves I’ll share it all here in future. But I did want to share, and possibly sense-check, my key bit of insight. Continue reading →

The Narrative Structure of Skyrim

Fresh from my excitement after mapping the narrative structure of Red Dead Redemption in Prezi, was inspired to do the same with Skyrim. Half a day into that I realised I was mad, and modified my ambitions. So this presentation ignores the Radiant quests and deals just with the “scripted” ones. Any gamers out there will note that it doesn’t include any of the downloadable content either. Continue reading →

The Narrative Structure of Red Dead Redemption (my first Prezi)

In preparation for my presentation next month at University of Rochester’s Decoding the Digital conference, I’ve finally mapped out (with some help from reddead.wikia.com) the narrative structure of Red Dead Redemption. I wanted an easy way to show the nested structure of the story, and having seen a few Prezi presentations, I thought I’d give that a try. Continue reading →

Guardian web-chat on Museums and Mobile

I participated on the panel for a web discussion on museums and mobile technology today. It was an interesting experience. Because it uses the website’s standard comments system, you find yourself getting into a number of interesting conversations as the same time, and perhaps not quite satisfyingly concluding any one. Though that said, it’s given me a number of contacts I can finish conversations with at a later date. I’m not sure how easy it is to read after the event. Continue reading →