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Ightham Mote

Sitting in Southampton, imagining Ightham Mote (and Petworth)

I spent an interesting half-hour yesterday, listening to somebody repeatedly telling me that we were in the Great Hall at Ightham Mote. But we were not. I was in a sound engineering lab in Southampton, and “she” was a recording, or rather one of thirty recordings. There was also a slightly more random gentleman, repeatedly excited about how so many words could be made out of such a small alphabet.  I put the headphones on, listened and answered questions. Continue reading →

Emotional Triggers

In his book, Designing Games, Tynan Sylvester says: If we look around, we find interactive narrative everywhere. Museums and art galleries are interactive nonlinear narratives where visitors explore a story or an art movement in a semi directed, personal way. Ancient Ruins and urban graffiti tell stories… These interactive forms – museums, galleries, real spaces, and life  - should be our first touchstones as we search for narrative tools. Continue reading →