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The Past in Pieces: Lego and Lost Civilisations

Matthew Tyler-Jones:A great post and the second time this week that the Antikythera Mechanism has been brought to my attention Originally posted on res gerendae: As I think I may have mentioned once or twice, I was a Lego-mad child. Of all the things under the tree on Christmas morning, Lego was always the most prized. Like many, I ‘grew out of’ Lego in my teens, only to come back to it as I’ve got older and had more disposable income. Continue reading →

Engines of Emotion

This is the text of my short presentation today: This is my first presentation to this forum, so by way of introduction, let me explain that I’m interested in the power that video (or computer) games have, to tell stories in virtual (though ever more realistic) spaces. I want to explore what we can learn from games, as interpreters and storytellers of cultural heritage about telling emotionally engaging stories in the spaces that we look after. Continue reading →

Gamer data – the heart of the matter (oh dear)

Enough pussyfooting around with ludic.interest. We conducted this survey because we wanted to get an idea of what would encourage people to play a game that used mobile technology to engage players in the story that take place in a number of cultural heritage locations around Southampton. (Though in other news, our funding bid for that project fell at the second hurdle, so this research is likely to now be, both literally and metaphorically “academic. Continue reading →

More maths

Last time I finished with this matrix of scatter-plots, ordered by the magnitude of correlation. But what does it actually mean? Lets take a step back, and look at those derived variables. I ask R to describe the table of variables that I created previously, which include the notional ludic.interest variable and the Hard, Serious, Easy and People fun preference variables. Continue reading →

Gamer data: Fun preferences

After last week’s hair-pulling day of frustration, I’ve made I bit more progress. The survey contained seventeen questions which were based on the theory of four types of fun, set out by Nicole Lazzaro. These were 101 point  Likert scales, wherein the participant indicated their agreement with a statement, using a slider with no scale and the slider “handle” position set randomly, to reduce systematic bias. Continue reading →

Proximity!

My Gimbal beacons arrived yesterday. These are three tiny Bluetooth LE devices, not much bigger than the watch battery that powers them. They do very little more than send out a little radio signal that says “I’m me!” twice a second. There are three very different ways of using them that I can immediately think of: I’ve just tried leaving one in in each of three different rooms, then walking around the house with the the simple Gimbal manager app on my iPhone. Continue reading →

Another look at my gamer data

Click to view slideshow. I’m still wrestling with R and wishing I was a natural (or maybe just a more experienced) coder. Everything takes so long to work out and to actually do. Last time I shared the results, I was just looking at the top-line data that iSurvey shares. This time I’ve downloaded the data and sucked it into R, the command line based stats language. I start off looking at the basics. Continue reading →

Vikings!

I went to see the Vikings exhibition at the British Museum last weekend. Having very much enjoyed Life and Death in Pompeii and Herculaneum last year, I had high hopes for this visit. I was disappointed. First of all, I don’t like the space. The Sainsbury Exhibitions Gallery is at the back of the Great Court, and feels like a long narrow shape, that isn’t helped by the partitioning in the introductory section. Continue reading →