From Roman Portus to Medieval Bodiam – virtually

Today I had a meeting with brothers Joe and Ken Rigby. We met in a faux-medieval world, of the sort familiar to players of Skyrim, World of Warcraft and many (many) others. I’d arrived as a woman, so Joe helped me find a more masculine avatar, then a quick tutorial in walking, running, flying with a rocket-pack, and we were off exploring.

Joe is convinced there’s a market in building historic environments in the Unreal engine, and he and Ken have built a few proof-of-concept environments, including (and of particular interest to me) building five at Portus, and Bodiam Castle.

Once I was comfortable manipulating my avatar, Ken replaced the game-world we were in, and loaded Portus on the server. Joe and Ken got a model of building five from my colleagues at Southampton, and put it on a model of the Trajanic basin. Walking through it (or rather directing my avatar while we talked) I was immediately impressed by the sense of scale, if not by the somewhat oppressive sky texture they chose.  We talked about how, with enough server space, you could invite a lecture group to the model, and talk about the research and interpretation behind it while leading a group of avatars around it.

Here’s a video walkthrough Joe made previously:

Of course I was thinking about the Portus MOOC – but immediately I could think of challenges. For a start the environment sits on a sort of commercial virtual world server run by US telecoms company Avaya.  Joe explained they had a very reasonable price-plan, for smaller meetings. But even though in theory 2000 people could visit at once, Joe said the server fees would be prohibitively expensive. On top of that of course, MOOCs are inherently asynchronous, so without huge amounts of planning, many people would miss out, and possibly feel deprived. But regardless I asked whether the lecturer could change the appearance of the models as s/he  discussed the various theories behind them. After a bit of thought Joe said, although the models themselves couldn’t change on the fly, they could build a sort of “TARDIS” (yay, Doctor Who back tomorrow) that could transport the group between a number of models, or (obviously) through time to show different stages of Portus’ development.

Then we went to Bodiam, and arrived in the courtyard of a Bodiam Castle far less ruined than the one I know. Joe explained that they had a model of the Great (dining) Hall, created by a PhD student, and were thinking about how to build a simple model of the Castle around it, when the found exactly the model they were looking for on-line, available for £50. So that’s what we explored, but the only detailed interior was the Great Hall.

I must admit, though the smoothness of the experience was a lot more accessible than, say, Second Life (though maybe that’s because of the speed of my Broadband) I can’t think of a sustainable business model for environments like this. Build it and (maybe) they will come, but beyond these experiments, where is the reward for building it? Will visitors pay to visit a virtual Bodiam, or would they prefer to go to the real thing? Would my organisation (the National Trust) pay to have a virtual Bodiam accurately modelled? Who for?

Millions  of people (probably) have paid to tour a virtual medieval Florence in Assassins’ Creed, but they came mostly for the killing and the treasure – Florence itself was a pleasant extra.

I DO think virtual environments like this could benefit things like the Portus MOOC, but MOOCs ain’t cash cows… and Second Life lies in (relative) ruins, as do many other Virtual world platforms.

This one is free to visit though, and Ken and Joe have agreed to leave Portus on it for a while. Make sure Flash is up to date and click on this link to visit. You’ll need to download an Avaya extension, but its a painless process. If you see anyone there, wave by pressing the 1 key on your keyboard, and if you have a microphone attached, talk to them.