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Dear Esther

The Narrative Structure of Red Dead Redemption (my first Prezi)

In preparation for my presentation next month at University of Rochester’s Decoding the Digital conference, I’ve finally mapped out (with some help from reddead.wikia.com)¬†the narrative structure of Red Dead Redemption. I wanted an easy way to show the nested structure of the story, and having seen a few Prezi presentations, I thought I’d give that a try. Continue reading →

My first abstract

I’m excited because my first conference paper proposal has been accepted, and it gets financial support to help me go deliver it. So in September I’m off to the University of Rochester, NY for their Decoding the Digital conference. I thought I’d share the abstract here. Now, of course, I have to write the paper. Abstract The creators of digital narratives, in the form of computer games, are experimenting with form as they explore story telling in virtual spaces. Continue reading →

Emotional Triggers

In his book,¬†Designing Games,¬†Tynan Sylvester says: If we look around, we find interactive narrative everywhere. Museums and art galleries are interactive nonlinear narratives where visitors explore a story or an art movement in a semi directed, personal way. Ancient Ruins and urban graffiti tell stories… These interactive forms – museums, galleries, real spaces, and life ¬†- should be our first touchstones as we search for narrative tools. Continue reading →

Music, narrative and space

I’m thinking about music. Which is slightly scary for me, as I’m not very good with music. I have no sense of¬†rhythm, I’m not tone deaf, but I do struggle to tell the difference between notes, and though I enjoy singing, people around me don’t enjoy my singing. This might have something to do with two of my favourite musicians being Bob Dylan and Shane McGowan whose own singing voices are a matter of some division among critics. Continue reading →