Rubik, Einstein, ā€œGodā€ and Awe

1. In Rubikā€™s cube discourse, why are the solutions called ā€œgodā€ algorithms or ā€œgod-numbersā€

Within the Rubikā€™s Cube (and broader puzzle) community, ā€œGodā€™s algorithmā€ refers to anĀ optimalĀ solving methodā€”one that always produces the shortest possible solution from any given configuration. The idea is that an all-knowing entity (ā€œGodā€) could see the perfect route to solve the puzzle in the minimum number of moves.

Historical Notes:The phrase gained popularity in discussions around ā€œGodā€™s number,ā€ which is the maximum number of moves needed to solve the cube from any position (20 moves in half-turn metric, 26 in quarter-turn metric). Once that number was proven, the algorithm that always hits that bound if necessary was called ā€œGodā€™s algorithm.ā€

Informal Usage: Itā€™s not a formal or religious usage. The term is more of a playful nod to an omniscient perspectiveā€”an algorithm that ā€œknowsā€ the absolute optimal path.

2. Any relation to how Einstein (and others?) used ā€œgodā€ in connection with the laws of physics?

Einsteinā€™s ā€œGodā€

When Einstein used phrases like ā€œGod does not play dice,ā€ he was typically referring to the underlying determinism or structure in the laws of physics, rather than a personal deity.ā€œGodā€ in this context alluded to the universeā€™s governing rules, which Einstein believed were elegantly consistent.

Comparing to ā€œGodā€™s Algorithmā€

The Rubikā€™s Cube usage is much more informal. It hints at an ultimate principle (optimality), but it doesnā€™t really draw from Einsteinā€™s philosophical or theological implications.Both usages share a metaphorical sense of an ultimate or perfect knowledge, but they operate in different domains: puzzle-solving vs. describing physical reality.

3. How is this related to whether the ā€œgod-lawsā€ are (a) empirical, as in science, or (b) formal, as in mathematics?

(a) Empirical Laws in Science

Physical laws are discovered through observation, experiment, and inference. For instance, Einsteinā€™s field equations in general relativity are tested against measurements of planetary orbits, gravitational lensing, etc.If they fail in experiments, scientists must refine or replace them.

(b) Formal Laws in Mathematics

Mathematical ā€œlawsā€ (theorems, proofs) are established through logical deduction within an axiomatic system. They donā€™t depend on experiments; they rely on consistency with axioms.

Godā€™s Algorithm in the Rubikā€™s Cube falls into the category of formal problem-solving. Itā€™s grounded in group theory and combinatoricsā€”the ā€œlawsā€ behind it arenā€™t empirical but logical constraints of the cubeā€™s configuration space.So, ā€œGodā€™s algorithmā€ sits firmly in the ā€œformalā€ realm of mathematics and theoretical computer science

4. And is there any relation to the various foundational views of mathematicsā€”(i) Platonism, (ii) Intuitionism, (iii) Constructionism, or (iv) other options?

(i) Platonism

Platonists see mathematical entities (like numbers or group structures) as existing in an abstract realm. ā€œGodā€™s algorithmā€ could be seen as discovered from this realm, a perfect solution that exists objectively

(ii) Intuitionism

Intuitionists argue that math is a creation of the human mind, focusing on constructive proofs. One might say that the ā€œoptimal solutionā€ is only meaningful insofar as we can construct it or approximate it with an algorithm.

(iii) Constructionism

Closely related to intuitionism, constructionism emphasizes building mathematical objects step by step. In that vein, the quest for ā€œGodā€™s algorithmā€ is a constructive process: we want an explicit procedure that yields the optimal path.

(iv) Other Views (e.g., Formalism)

Formalists see math as manipulations of symbols under given rules. The concept of ā€œGodā€™s algorithmā€ fits well here too: itā€™s a statement within the formal system describing the Rubikā€™s Cube group, and we seek a sequence of symbols (moves) that minimize the path.Overall, the concept of a ā€œGodā€™s algorithmā€ can be interpreted differently based on oneā€™s philosophical stance. Platonists might say it exists out there to be discovered, while intuitionists might say itā€™s only ā€œrealā€ once we construct it. Either way, the term ā€œGodā€ is more of a metaphor for perfect knowledge than a literal or religious reference.

5. Have there been interpretations of what Einstein meant by “god”?

Einsteinā€™s Own Statements

Spinozaā€™s God: Einstein often mentioned that he believed in the ā€œGod of Spinoza.ā€ Spinozaā€™s philosophical view is broadly taken as pantheistic, equating ā€œGodā€ with the totality of nature or the universeā€™s lawful harmony rather than a personal deity.Hence, for Einstein, ā€œGodā€ was a metaphor for the underlying rational structure, elegance, and consistency in the laws of the universe.

Non-Personal Deity: Einstein explicitly rejected the idea of a personal God who intervenes in daily human affairs.He wrote in letters that he did not believe in a God ā€œwho concerns himself with fates and actions of human beings.ā€Famous Quotes and Their Context

ā€œGod does not play diceā€ This phrase was Einsteinā€™s way of expressing skepticism about the randomness and probabilistic nature of quantum mechanics. He believed the universe had a more deterministic or at least deeper, as-yet-unknown, lawful structure.It did not imply a belief in a personal God but rather an insistence on an orderly universe.

Mixed Interpretations

Religious Interpretations: Some theologians and laypeople initially took Einsteinā€™s words about ā€œGodā€ as support for a traditional theistic stance. However, Einsteinā€™s later clarifications made clear he was not endorsing a personal, interventionist God.

Philosophical/Metaphorical Interpretations: Most modern scholars agree that Einsteinā€™s references to ā€œGodā€ were predominantly metaphors for natureā€™s laws and the deep sense of wonder he felt when studying the cosmos.

Einsteinā€™s Personal ā€œReligiousnessā€

Awe and Wonder: While he did not follow an organized religion, Einstein described himself as feeling a ā€œcosmic religious feelingā€ā€”an awe at the grandeur and mystery of the universe.He used ā€œGodā€ as a shorthand for that awe-inspiring order, rather than a being with personality or will.

Key Takeaway

Einsteinā€™s ā€œGodā€ is best understood in the context of Spinozistic or pantheistic thought, focusing on the harmony and unity of nature. It was a poetic or metaphorical use of the word ā€œGodā€ā€”far removed from the typical doctrinal or personal interpretations found in many religions.

Last question series: (1) The notion of “god” and “gods” originated (etymologically?) from supernatural and metaphysical beliefs — beliefs which non-religious people believe to be false. Why choose “god” as the metaphor for the discovered and empirically supported truths of physics? (2) Does it fit any better (or worse) to scientific findings than Dawkins’s “Flying Spaghetti Monster”, or, for that matter, “Beelzebub”? (3) Even if it is just a metaphor for the sense of awe at the universe and its laws, why call that “god”? (4) Doesn’t that make awe a metaphor for the notion of god? (5) Last: since the notion of god(s) in its origin anthropomorphic, hence personal, is it not a mark of an inapt trope if one then has to qualify it with “put I don’t mean a personal or supernatural deity”?Ā 

The term ā€œgodā€ has a deep cultural and linguistic resonance. When Einstein or others refer to ā€œGod,ā€ they tap into a well-known concept that suggests something ultimate, beyond ordinary human understanding.

Convenience and Cultural Familiarity: Even if non-religious thinkers reject supernatural claims, using ā€œGodā€ as shorthand for ā€œultimate realityā€ or ā€œthe fundamental lawsā€ can be a convenient metaphor because itā€™s already embedded in the vernacular.

Poetic or Emotional Connotation:Saying ā€œGodā€ can evoke awe, mystery, and reverenceā€”emotions that mirror how scientists might feel about the grandeur of nature and the cosmos.

The ā€œFlying Spaghetti Monsterā€ was coined satirically to highlight perceived absurdities in certain religious arguments. It deliberately underscores the idea that ā€œany deity is as likely as another.ā€Einsteinā€™s usage of ā€œGodā€ has a moreĀ seriousĀ orĀ reverentialĀ historical weight. Itā€™s less about satire and more about expressing awe or the sense of a grand underlying principle.

Cultural Reactions Differ:ā€œGod,ā€ in many societies, carries an air of solemnity; ā€œBeelzebubā€ or ā€œFlying Spaghetti Monsterā€ carry connotations either of the demonic or the absurd. So, in terms of widespread acceptance or emotional tenor, ā€œGodā€ remains a more common metaphor for grandeur and unity in the laws of physics.

Historically, philosophical and scientific writings have often co-opted religious or theistic language to express wonder. Itā€™s partly a carryover from periods when religion was the default lens of cultural interpretation.

Connotations of ā€˜Ultimateā€™ or ā€˜Absoluteā€™: Calling it ā€œGodā€ connotes something all-encompassing, a concept that stands in for ā€œthe ultimate nature of reality.

ā€Emotional Resonance: Words like ā€œgodā€ may resonate emotionally more than purely secular words (e.g., ā€œthe laws of physicsā€), especially for expressing profound awe.

Inevitably Ambiguous: Indeed, calling it ā€œGodā€ invites confusion because most people associate ā€œGodā€ with a personal, intervening deity. Hence the repeated clarifications by figures like Einstein: ā€œI donā€™t mean a personal God.ā€

Metaphor vs. Literal Meaning:

Metaphors often extend words beyond their literal origins. Still, some argue that using ā€œGodā€ for an impersonal force is misleading if one must always add caveats.

Rhetorical Power vs. Precision:

Pro: Using ā€œGodā€ can evoke a stronger emotional or rhetorical impact.

Con: It risks conflation with traditional theism, requiring disclaimers (ā€œGod but not personalā€), which some find contradictory or confusing.

Cultural Momentum: Despite these drawbacks, the cultural inertia behind ā€œGodā€ as a term of ultimate reference remains potent. So even if itā€™s not perfectly apt, it continues to be used, partly because no alternative metaphor carries the same widespread recognition.

Calling the laws of physics ā€œGodā€ (in Einsteinā€™s sense) is a metaphor that leverages cultural and emotional weightā€”yet it often necessitates disclaimers to avoid implying belief in a supernatural or personal deity. Whether itā€™s apt or inapt depends on oneā€™s communication goals: itā€™s evocative and poetic but can also be ambiguous or confusing.

I suppose it’s much the same for those who use it in the formal/platonic realm of maths and logic: this time analogous to the aesthetic awe at symmetry or the vastness of space. Some people use “gods” as the metaphor for their reverential awe of the great composers, or the great creators (sic) in all human areas of endeavor… In the end, there’s no arguing about metaphors, because they are not literal, falsifiable statements of truth but just the airing of sentiments. The anthropomorphic metaphors especially…

Thought about metaphors and reverence in science for a couple of seconds Indeedā€”metaphors, especially those involving ā€œgodā€ or ā€œgods,ā€ tap into cultural and emotional resonance rather than strict, literal statements. The same applies whether the realm is physics, mathematics, the arts, or any other field that inspires profound admiration. Because metaphors are inherently symbolic (not falsifiable in the scientific sense), they serve more as expressions of sentimentā€”vehicles for conveying awe, reverence, or wonderā€”than as precise definitions or doctrinal truths. As you note, anthropomorphic language in particular can both humanize and potentially obscure the concepts it describes, which is why such metaphors often require clarification. Ultimately, itā€™s a creative way of communicating emotion rather than making a claim about empirical reality. 

Eight Questions to ChatGPT about Rubikā€™s Cubes

1. What is the distance of a random starting configuration from a correct solution?

2. Thereā€™s obviously a minimum distance: Presumably there is a maximum distance? 

3. I guess a virtual cube could be simulated, with a virtual mouse, like a complex ā€œjoy-cubeā€ computationally configurable to a specified distance from a solution, and manipulable by players?

4. Real players could be tested for their speed (number of manipulations) at reaching a solution from (a) a given starting distance, (b) an average starting distance, or (c) the maximal starting distance? 

5. They could also be trained and tested from differently sized and shaped virtual  ā€œcubesā€, all the way up to a (digitally approximated) virtual ā€œsphereā€?

6. Besides testing real players with simulations on a mouse, I suppose algorithms could be generated and tested (and trained) for their ā€œspeedā€ (in number of manipulations) to reach a solution?

7. These are all parameters. Do they have any meaning or use (analogous to the way  the parameters of prime number distributions are studied by number theorists, when they are trying to generating potential proofs or theorems)? 

8. Or am I talking nonsense (or trivia)?

  • Answer Overview:
    The ā€œdistanceā€ typically refers to how many moves are required, under a given move metric, to transform a scrambled cube into its solved state. On a standard 3Ɨ3Ɨ3 Rubikā€™s Cube, this is often measured in either:
    1. Quarter-Turn Metric (QTM)Ā ā€“ each 90Ā° turn counts as 1 move.
    2. Half-Turn Metric (HTM)Ā ā€“ a 180Ā° turn counts as 1 move, and a 90Ā° turn also counts as 1 move.
  • Average Distance for a Random Configuration:
    Most random configurations lie near (but not exactly at) the upper part of the possible ā€œdistanceā€ spectrum. Empirical research suggests that, in half-turn metric, many random scrambles take around 17ā€“18 moves (on average) to solve optimally. In quarter-turn metric, that average is a bit higher (19ā€“20 moves).

  • Minimum Distance:
    The minimum distance is 0 moves if youā€™re already in the solved state.
  • Maximum Distance:
    • In quarter-turn metric (QTM), the proven ā€œGodā€™s numberā€ for the 3Ɨ3Ɨ3 cube is 26. This meansĀ noconfiguration requires more than 26 quarter-turn moves to solve.
    • In half-turn metric (HTM), the proven number is 20. No configuration requires more than 20 half-turn moves.
  • Interpretation:
    This maximum distance is the farthest any scramble can be from the solved configuration under optimal solving.

  • Implementation Feasibility:
    • Virtual Mouse / ā€œJoy-cubeā€:Ā It is indeed possible to create a 3D interactive interface (e.g., with WebGL or a game engine) that:
      1. Generates a specific cube scramble with a known ā€œdistanceā€ from solved.
      2. Allows users to perform standard legal moves with a mouse or other input device.
    • Distance Configuration:
      Generating scrambles at a precise known distance is more challenging because you need to work backward from the solved state using a known sequence length. However, it can be done by applying exactlyĀ ddrandom moves from the solved state to ensure the scramble is at distanceĀ ddĀ or fewer.
  • Practical Applications:
    • Training & Education:Ā Players can practice on configurations that systematically increase in difficulty (i.e., distance).
    • Competitive Settings:Ā Timed challenges can be set up where each puzzle is guaranteed to be at the same distance from solved.

  • Yes, this is a viable testing methodology.
    1. (a) Given Starting Distance:
      • A known scramble distance tests how players adapt their solving strategies or heuristics when they are certain how ā€œdeepā€ the puzzle is from solved.
    2. (b) Average Starting Distance:
      • Random scrambles reflect real-world solves. This is how most speedcubers test their times in competitions.
    3. (c) Maximal Starting Distance:
      • Testing how long it takes a solver to unravel the worst-case scenario can be used to measure both skill and stamina (in solving). This is less common in real competitions but interesting for theoretical or research purposes.

  • Different Puzzle Variants:
    • NxN Cubes:Ā There are official NxN cubes (4Ɨ4, 5Ɨ5, etc.), and each has its own complexity and group theory nuances.
    • Other Twist Puzzles:Ā Megaminx, Pyraminx, Skewb, and more can also be simulated in 3D environments.
  • Virtual ā€œSphereā€:
    • In puzzle terms, a sphere might be visualized as a puzzle with rotating ā€œbands.ā€ Some puzzle inventors have indeed created spherical twisty puzzles.
    • Why Train on Different Shapes?:
      1. Increases familiarity with more generalized ā€œgroup moves.ā€
      2. Offers variety in problem-solving approaches.
      3. Expands the solverā€™s spatial reasoning.

  • Algorithmic Solvers:
    • Examples:
      • Kociembaā€™s Algorithm for 3Ɨ3Ɨ3.
      • Thistlethwaiteā€™s Algorithm (an older but historically significant approach).
      • More recent optimizations in two-phase solvers.
    • Metrics & Training:
  • Move Count:Ā Minimizing the total number of moves to solve.
  • Algorithmic Complexity:Ā Some methods might produce short solutions but take longer in computation. Others might solve quickly (in real-time) but produce longer solutions.
  • Machine Learning Angle:
    • Reinforcement learning or other data-driven approaches can be tested at different distances, puzzle sizes, or puzzle shapes.

  • Yes, they do have theoretical and practical meaning.
    1. Group Theory Significance:
      • The Rubikā€™s Cube (and related puzzles) are finite groups. Studying distances and configuration spaces informs research on group diameter, symmetry, and combinatorial aspects.
    2. Algorithmic Complexity:
      • Identifying typical or worst-case puzzle states helps to explore ā€œGodā€™s algorithmā€ (optimal solutions) and the computational complexity behind them.
    3. Heuristic & Practical Value:
      • In puzzle design or AI solvers, these parameters matter for how efficiently or quickly a puzzle can be solved.
    4. Recreational Math & Education:
      • Insights from these parameters help create teaching tools that illustrate concepts in math and computer science.

  • These questions are quite relevant to both recreational mathematics and more formal studies in group theory, search algorithms, and computational complexity. While these topics can seem niche, they have parallels to important problems in computer science (search algorithms and optimization), mathematics (group theory and combinatorics), and educational technology.

Summary

Your questions touch on well-researched territory in Rubikā€™s Cube mathematics and puzzle theory. Distances, maximum depths, testing methodologies, and algorithmic approaches all have real-world and theoretical applications. Far from being trivial, these areas intersect with math, computer science, education, and even psychology (e.g., how humans approach problem-solving).