In this post I discuss the ethical issues that are developing with the use of some AI image generation services.
Read moreDigital Learning
Consult | Collaborate | Create
Consult | Collaborate | Create
In this post I discuss the ethical issues that are developing with the use of some AI image generation services.
Read moreMuch has been written about creativity and Artificial Intelligence (AI) tools over the past year or so, the majority of which has focussed on OpenAIās ChatGPT tool. While the āLarge Language Modelā of ChatGPT is very impressive (and only seems
Read moreIām a lecturer in Modern Languages and Linguistics at the University, conducting research on the Mexican Day of the Dead. I’m researching how this ritual is celebrated by Mexicans in the UK and Ireland, and the impact of Covid-19 on this
Read moreA common misconception is that Digital Accessibility slows down and impedes IT development process, making them less agile. In this post we cover six aspects we learned in our Agile training course and how they relate to accessibility.
Read moreAmongst the various media assets we produce to support and enhance education, 360 virtual tours is one that is growing in popularity. Whether itās to view on Youtube, Thinglink or upload onto a VR headset, 360 images and videos empower
Read moreIn a year of many challenges, one common story is that students feel short-changed by their online learning experience. It’s therefore been both heartening and humbling to receive 1235 nominations from students for our 9th annual Blackboard & Virtual Learning
Read moreIf you work with student assessment, then you will be familiar with Banner and GradeBook administration. It’s the place where you enter the format and structure of modules and assessments so that student marks can be calculated. You may also
Read moreStruggling to capture studentsā attention? We live in a world where most, if not all of us, use technology all day every day. No matter what subject you are teaching, itās probable that written or verbal information alone wonāt get
Read moreIn January, Sarah Fielding and Chrissie Metcalf attended BETT ā an education showcase event hosted by Microsoft.Ā Bringing together 850 leading companies and 103 exciting new edtech start-ups, BETT gives its 34,700 attendees from the global education community an opportunity to
Read moreI learned of LEGO Serious Play in a Playful Learning Workshop organised by Digital Learning, and I immediately decided to give it a go. As a consequence, I borrowed three LEGO kits from the Digital Learning team. Then I tried
Read moreScene setting Following our attendance on the BIOL1001 Fieldcourse in Spain earlier this year (outputs areĀ still in production), the Digital Learning teamĀ was invited to attend the SOES2030Ā Dale Field Marine Biology Fieldcourse in West Wales. Our mission was primarily to capture
Read moreOne of the best things about my job in the Digital Learning team is that I get to play/test new technology to enhance learning. One new emerging technology is the Oculus Go Virtual Reality headset. In the past we have built
Read moreI’ve been a fan of podcasting since I downloaded my first few shows almost a decade ago, and over the past few years at the University of Southampton, we’ve promoted listening and encouraged academics and students to start their own
Read moreThe outdoor ‘office’ At the end of March, members of the Digital Learning Team accompanied staff and students on fieldwork for the BIOL1001 module, Experimental and Field Biology. Students visit the south of Spain for hands-on experience in identifying plants
Read moreSome people find mindmapping a really helpful way of getting their thoughts together. It’s possible to take a low tech approach with a pen and a piece of paper, but sometimes you need something collaborative or presented formally, which is
Read moreJust before Christmas, the Digital Learning Team hosted a visit by Altro Orbis, a company specialising in VR experiences. We asked them to bring a couple of HTC Vive rigs (one of the market leaders in VR hardware) and invited staff from
Read moreLecture capture using Panopto can help students revise, work around timetable clashes, catch up missed sessions and assist with a wide range of learning differences and disabilities. But this is still a very basic use of a technology that offers
Read moreMid-module surveys are a great way to gain meaningful feedback from your students that enables you to take action and respond to any issues they raise. Vevox (formerly known as Meetoo) now provides a survey feature that makes it easy to
Read moreProblems in education are rarely unique: my solution or experience might help you.Ā Thatās at the heart of ALT-C, the annual conference of the Association of Learning Technologists. A key theme of this yearās conference was āmoving from the practical
Read moreThis week saw the launch of MEIN – Medical Education Innovation Network, with a half-day conference at the Institute for Development Sciences at University Hospital Southampton. The conference brought together health professionals, educators and students to discuss the future of medical
Read moreWhy Virtual? The 2016 NMC Horizon Report described Virtual Reality in Higher Education as ā…[providing] contextual learning experiences that foster exploration of real world data in virtual surroundingsā. Interest in, and use of, virtual and augmented reality is
Read moreby Daryl Peel The Playful Learning Conference in Manchester is run on an annual basis and for Learning Designers who focus on playful learning design it’s the highlight of the year. Three days of fun activities, inspiring keynotes, networking
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