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SoccerNet

SoccerNet

For People Proud to be Footballers

  • Home
  • Our Team
  • Summary of Project
  • Background Research
    • Our Project Idea
    • Life Goals: the cohesive power of football
    • Coordination Problems in Local Sports Funding
    • Analysis of Existing Similar Tools
  • Design and Strategies
    • What Does Innovation Mean to SoccerNet?
    • Communication Channels: Mass and New Media
    • Use of Gamification Techniques to Increase User Engagement
    • Business Model:Charity or CIC ?
    • User Stories
    • Adoption Personas
    • Software and Technologies
    • Mockups
    • Use Case Diagrams
    • Costs Breakdown for Year 1
  • Issues and Considerations
    • Ethics Considerations
    • Legal Considerations and Community Standards
    • General Data Protection Regulations (GDPR) for SoccerNet
    • Boost of community development and social cohesion
    • Promoting Digital Literacy in Local Communities
  • Dragons Den Pitch

Category: Design and Strategies

Business Model: Online Advertising

3rd May 20183rd May 2018
Yadi Zhao
Design and Strategies

In order to let users get to know with SoccerNet. There are several existing models for online advertising. Search Engine Marketing Search engine is the most commonly used, and the best way to popularize it is the web code specification,

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Costs Breakdown for Year 1

30th April 20183rd May 2018
Juljan Krause
Design and Strategies, Project Overview

SoccerNet is expected to be an asset of the FA, with potential for sponsorship our outside investment as appropriate. There are a number of potential revenue streams for SoccerNet from within the FA to fund its expected cost of £2.25m. In

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User Stories

25th April 20184th May 2018
Steve Anning
Design and Strategies

To define the requirements of SoccerNet, the Agile Project Management methodology will be used. Agile (as its commonly referred to) is a methodology recognised by the Association of Project Managers (APM) for software development. The methodology was created by a

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Use of Gamification Techniques to Increase User Engagement

24th April 20183rd May 2018
Panagiotis Aristeidou
Design and Strategies

Why Gamification?   Gamification is a technique proven to motivate and engage users by leveraging the desires that exist in all of us for community, feedback, achievement and reward (Bunchball, 2017). Football in general already uses some forms of gamification such

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Business Model:Charity or CIC ?

19th April 20183rd May 2018
Yadi Zhao
Design and Strategies

The Community Interest Company (CIC) was formulated to address the lack of legal means for non-charitable social enterprises in the UK. There have been more than 3,100 now since 2005. The scale of CIC adapts from small community organizations to

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What Does Innovation Mean to SoccerNet?

5th April 20184th May 2018
Steve Anning
Design and Strategies

Introduction The first component of Rogers’ Diffusion model is the innovation, but what is an innovation and what does it mean to be innovative? The innovation is SoccerNet, and as will be shown, it is not enough to describe it

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Communication Channels: Mass and New Media

14th March 20184th May 2018
Steve Anning
Design and Strategies

Introduction The purpose of this blog post is to understand the opportunities to promote adoption of SoccerNet through available communication channels. This post is part of a series of blog posts based on Everett Rogers’ model for promoting the diffusion

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Software and Technologies

5th March 20183rd May 2018
Panagiotis Aristeidou
Design and Strategies

Developing a Social Network requires the right selection of technologies that are going to handle the system’s functionality. These technologies need to be able to process a large volume of data with minimal delays and interruptions. They also need to

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Mockups

4th March 201824th April 2018
Panagiotis Aristeidou
Design and Strategies

Mockups were created to help the team get a more specific and visualised idea of how the platform will be structured and look like. The tool used to create the following mockups is called moqups. 1. Home Page The home

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Use Case Diagrams

4th March 201829th April 2018
Panagiotis Aristeidou
Design and Strategies

The following Use Case diagrams were created to represent the user’s interaction with our system.   1. Follow and followers Use Case Diagram   2. Informal Games Use Case Diagram   3. Formal Games Use Case Diagram   4. Team

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