Part of the Faculty of Medicine, University of Southampton
 
Category: <span>Tech tips</span>

ecoffee @ SGH: Making videos by Dr Scott Border

(Scott Border @ SGH, 2017) May’s e-coffee@SGH was all about making videos and had one of the best turnouts with attendees getting excited to see Dr Scott Border from Anatomy within Medicine discussing his journey creating podcasts and videos for the vastly popular YouTube channel Soton Brain Hub. His engaging …

ecoffee @ SGH: Twitter for Scientists by Penny Lee

Twitter was a popular theme for April’s e-coffee@SGH, with a great turnout to hear Penny Lee from Medicine’s Marketing team share lots of tips for top Tweeting.  Penny gave a brilliant presentation ‘Twitter for Scientists’, explaining what might be the benefits of engaging with Twitter, sharing advice about how to …

ecoffee @ SGH: Some AR and VR tools

In this month’s e-coffee@SGH session, Daryl Peel from the Digital Learning team demonstrated two tools that can help users familiarise themselves with a physical space, or even use a physical space to help familiarise users with a topic. ActionBound offers a means of creating interactive scavenger hunts, using GPS to …

ecoffee @ SGH: Thinglink by by Sarah Fielding

February’s e-coffee session was led by Sarah Fielding, exploring possible uses of Thinglink, a tool for making interactive diagrams and videos. Signing up for a basic account gives you access to upload 2D images and label these with a series of hotspots.  Each hotspot can link to an image or weblink …

ecoffee @ SGH: 12 apps of Christmas

December’s e-coffee@SGH explored some of the 12 apps of Christmas recommended by Dublin Institute of Technology and Regent’s University London. Both discuss how the apps suggested can be used in education, with case studies and examples. Sway is increasingly being used to create interactive presentations that students can work through …

ecoffee @ SGH: Tools for creating quizzes and games

e-coffee@SGH builds on the iPAD coffee clubs that previously took place at SGH, exploring the use of mobile devices, but also sharing wider experiences and ideas around the use of technology. This month we looked at tools for creating quizzes and simple games to aid learning and encourage engagement.  Kahoot is a free tool …