The recent critical acclaim and commercial success of the video game Cuphead (2017) has not only drawn new attention to the 1920s and 1930s animated cartoons the game’s visual style is inspired by, but has also provoked new scrutiny of the ‘Racist spectre’ of the imagery it uses. By mimicking the style of animation seen …
Tag: Culture
Nov 15
How audience research can enhance our understanding of how films work
One of the aims of film scholarship is to understand how films ‘work’ – that is to say, how the different elements we see and hear on screen make us happy, sad, scared, relaxed, enlightened, confused, and so on. Yet few film scholars speak to actual audiences about how they make sense of the films …