This was our second session with Chris and Sam from Games Design and Art . Developing on from last week’s assembled characters, which combined humans, monsters, animals, sea creatures and fantastical beasts, we explored the kinds of worlds they might live in and how they might use their special powers for good or evil.
Chris introduced numerous game styles: puzzle, adventure, combat, shoot ’em up, simulation, strategy and role play. These styles were assigned to the group, who discussed their characters, how they might interact and what narratives their game might contain to hook in the player.
The members got so involved in their game development and created thoroughly plausible outcomes; from a rat being chased around a kitchen by a crazy chef, to an intergalactic war centred around a space diner, to escaping from a scientific laboratory.
Everyone’s ideas were pitched back to the group at the end of the session. There was so much thought put into these proposals – don’t be surprised if some end up as fully fledges games in the future.