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Gamer data: Fun preferences

AfterĀ last week’s hair-pulling day of frustration, I’ve made I bit more progress. The survey contained seventeenĀ questions which were based on the theory of four types of fun, set out by Nicole Lazzaro. These were 101 point Ā Likert scales, wherein the participant indicated their agreement with a statement, using a slider with no scale and the slider “handle” position set randomly, to reduce systematic bias. Continue reading →

Proximity!

My Gimbal beacons arrived yesterday. These are three tiny Bluetooth LE devices, not much bigger than the watch battery that powers them. They do very little more than send out a little radio signal that says “I’m me!” twice a second. There are three very different ways of using them that I can immediately think of: I’ve just tried leaving one in in each of three different rooms, then walking around the house with the the simple Gimbal manager app on my iPhone. Continue reading →

Another look at my gamer data

Click to view slideshow. I’m still wrestling with R and wishing I was a natural (or maybe just a more experienced) coder. Everything takes so long to work out and to actually do. Last time I shared the results, I was just looking at the top-line data that iSurvey shares. This time I’ve downloaded the data and sucked it into R, the command line based stats language. I start off looking at the basics. Continue reading →

Another Conspiratorial meeting

On the sixth day of March, in the town of Eastleigh, I met with a group of potential conspirators… Not really, but I did run a focus group to inform the development of the nacsent “Conspiracy 600″ project (or whatever it ends up being called). So what did I learn? First of all, don’t rely on the SoundNote app. It crashed half-way through my focus group, and I’ve lost the recording of the first half of the session. Luckily I took notes. Continue reading →

Questions for tech SMEs and cultural heritage institutions on working together

I’ve been putting it off for weeks even months, finding distraction activities rather than tackling the challenge that appears so simple, but feels incredibly complex. Even now, I’m wrestling the impulse to go and see if the chickens have laid eggs that need collecting, 0r to try one of the new games that I’ve downloaded. Continue reading →

Questions, questions

My head is full of questions today. On the one hand, I need to get some front end evaluation data on young people and mobile gaming together, in just a month, so I’m composing an online survey about that. On the other hand it is the deadline for Bodiam Castle to submit bespoke questions for the National Trust’s visitor survey, so I need to get my head around what questions to try and persuade them to add. Continue reading →

PhD Studentship at the University of Southampton

Trade and commerce in Rome’s hinterland in the early and middle Republican period: Material culture approaches Applications are invited for a fully funded Distance-Learning Doctoral Award at the Discipline of Archaeology, University of Southampton from October 2013. It arises out of the research collaboration between the University of Southampton and the British School at Rome that has been ongoing since 2006. Continue reading →