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Ludology

Holiday Reamde

Last week, for my holiday in Cornwall, I took some “hard” reading with me, but I was determined to have some holiday reading too. Having mentioned Neal Stephenson in a previous post, I was reminded that I hadn’t ever picked up one of his more recent books, Reamde. Shopping around, it was pretty cheap on Kindle so I downloaded it, and took it with me. Continue reading →

My first abstract

I’m excited because my first conference paper proposal has been accepted, and it gets financial support to help me go deliver it. So in September I’m off to the University of Rochester, NY for their Decoding the Digital conference. I thought I’d share the abstract here. Now, of course, I have to write the paper. Abstract The creators of digital narratives, in the form of computer games, are experimenting with form as they explore story telling in virtual spaces. Continue reading →

A Young Lady’s Illustrated Primer

There are a lot of things in Neal Stephenson‘s The Diamond Age which I love. If I’m honest with myself I hope to see¬†mediatronic paper and animated digital chops, for example, ¬†become real in my lifetime. There are other aspect of the world created in that novel, for example massive inequality in a post-scarcity society, which I hope we won’t see, but I fear we are already walking down the path towards. Continue reading →

Twitter is your friend

I note that one of the most popular searches driving traffic to this blog is “narratology vs ludology.” I must admit, I’m not entirely sure why. I’ve written only one post addressing that debate, and over all, I guess I’m taking quite a narratological point of view. This post however may begin to address the balance, as this is where I begin to get all “ludological. Continue reading →