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Thank you, everybody who completed my survey

I took the survey off line today. 226 people responded, though 33 didn’t answer all the questions. Still that isn’t a bad sample size. Thank you to everyone that participated, even if you didn’t manage to answer all the questions. A quick scan though the answers tell me these things: Mobile games have an awareness issue. Eleven people had never heard of Minecraft, 112 people had’t heard of Cut the Rope. Continue reading →

Another Conspiratorial meeting

On the sixth day of March, in the town of Eastleigh, I met with a group of potential conspirators… Not really, but I did run a focus group to inform the development of the nacsent “Conspiracy 600″ project (or whatever it ends up being called). So what did I learn? First of all, don’t rely on the SoundNote app. It crashed half-way through my focus group, and I’ve lost the recording of the first half of the session. Luckily I took notes. Continue reading →

The Invisible Hand – Blast Theory

I’ve had a great first day attending The Invisible Hand a two day workshop hosted by Blast Theory, the Brighton based art collective. I met all sorts of interesting people, and I’ll write in more detail about it later. But right now I want to process my excitement about a short presentation from Lesley Fosh. A PhD student at Nottingham University, Lesley shared an experiment wherein she worked with eight pairs of visitors to a local art gallery. Continue reading →

Story, Time and Place

This is the Prezi and below are my notes in preparation for a short presentation I gave to a Digital Humanities seminar group at University today. Hosted WordPress still can’t deal with embedded Prezi’s yet so click the link at the start to see the slides. And my notes below are just notes, so you’ll have to imagine me riffing off them to make an entertaining, compelling and coherent (I hope!)  presentation. Continue reading →

A literary view of gaming

What I should be doing today is creating the structured interview questions for my research on Cultural Institutions and Tech SMEs. But I’m distracted by this series of articles on gaming from playwright Lucy Prebble. Lucy is most famous for her play ENRON about the stocks and shares scandal surrounding the eponymous US energy company. More recently, her The Effect has had positive reviews. But she is also a gamer, and writes  a monthly column on games for the Observer. Continue reading →