Game Theory in Adding friends

Main points of Game Theory is: Modelling how individuals respond to each othersā€™ actions Predicting behaviour when individuals interact Modelling how individuals respond to each othersā€™ actions A game is the environment where such interactions take place, in our situation it consists of: ā€“ A set of users: players ā€“ Rating and scoring per users: strategies ā€“ Benefit per Rating / scoring: payoff Payoffs can be based on the rating not of one participant but of all participants They are shown in a payoff matrix Modelling and understanding privacy and trust in Social Networks Actually, 'Add friends' function or be a friend in this app, is a kind of Dominant Strategies: ā€¢ A dominant strategy S for User 1 is one that is the best response to every strategy of User 2. ā€¢ A strictly dominant strategy S for User 1 is one that is the strictly best response to ...
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How SoSporty has dealt with Privacy issues:

How SoSporty has dealt with Privacy issues: Referring to the previous post about different privacy issues associated with LBS. here what our application aims to do. Controlling how much and what activities can the user sees cooperate with his convenience and availability around him/her. But it is also an option according to if the user enables the positioning function or not. Gaining the trust is by adding the user another person as a friend, then it will allow him/her to see if he/she has joined a certain sports activity or not. For tracking others, that is not possible in our application we only allow tagging sports activities. And people who would love to join these activities are only tagged by their nicknames for only their friends and under their consent. UsersĀ are kept anonymous to each other if they are not added to each other friend list. Even if they have ...

Location-based technology services (LBS) and issues around them

Location-based technology services: This is a very popular service based on different navigation technologies. LBS is a wireless service that determines the location information of the information device user by using Geographical Information System (GIS) and other satellite navigation platform. Location Based Services (LBS) is now used in all kinds of activities to offer positioning service for different applications. For example, if you are in an unknown place and want to know anything about the nearest specific service when you inform your application by your mobile then the app compares your location and the desired place stored in the database and guide you to the nearest one by just pinning it on the map. The increase in the number of applications which use LBS is generating healthy competition that is later modified as profit for consumer, operator and corporate sector. LBS is just making life simpler and its use smoother ...

Privacy in SoSporty

All users in SoSporty are made aware and acknowledged on how their data is used and what they are used for. We are being transparent about our privacy policies, so when a user signs up to SoSporty they have to acknowledge that they read the privacy policy and that they agree with it. We provide our privacy policy and then list the important statements that the users should agree about as a list of bulletins points they have to tick each one to assure that those who are less interested to read the whole document can have a quick look and tick the box in acknowledging our privacy policy. we use encryption for our users personal data, through Public Key Encryption systems. SoSporty Users are taking control over their personal data. In userā€™s account, they choose Ā to enable displaying their name, age, email and a their personal photo. Allowing the ...

SoSporty users types and users value

Users Our potential users are as mentioned above: Browsers who would like to know what is going around them, searchers for activities, types, location, and dates Casual Users who may join sports activities occasionally and need motivation to exercise by knowing more sportive people and adding them as friends, rating. And trying different types of sports. Social users who would love to expand their social circle and make more friends to hang with chatting and sharing things. Sports lovers who really would love to practice and exercise bet cannot find someone to share the love of a certain sport. Sophisticated sporty users who love creating and organizing sports activities choosing the date, time and location, and inviting people (public or private), scoring and rating. sports professionals who would love to expand their social circle around what they do, rating, adding friends, and may like to practice sport out of their ...

Getting the Ethical Approve for The Survey

Getting the Ethical Approve for The Survey Ā  Conducting a survey means that we need to have an ethical approve since we are sampling people, so we need to apply for ERGO. ERGO is the University of Southampton system that checks your Ethics and Research Governance complies with University policy. We havenā€™t had any experience in that and never used the system before. We discovered that we needed to complete many documents and forms, ā€“ and with the help of Ā the FPSE instructions and guidelines, we figured that we need to produce 4 documents, Ā templates for each document is found through the ERGO site https://ergo2.soton.ac.uk/ The Application Form:Ā It requested the detailed information about the project The Participant Information: what will tell participants: about what the study is about, why we do it, what will happen if they participate, how we deal with their data, and who to contact when anything ...

Conducting a Qualitative method to meet our potential users preferences and expectations

Preparing Our Survey In order to see what elements of social networking application are most important and will satisfy our users, we decided to use a qualitative method to investigate. For our application to be successful it has to fulfill our potential users. Thatā€™s why We decided to take their opinion on our design and the main functions that we would like to implement in the application and have their feedback to support the construction of this social network application. We have to choose between two qualitative methods: interviews and surveys. To decide that we weigh the advantages and disadvantages of both: Surveys: *advantages: Low cost, Scalability Speed results, User Anonymity and easy to analyse and easy to get ethical approval. *Disadvantages Sometimes dishonest, the difference in understanding, responses maybe unconscientious, skipped questions and have accessibility issues. Interviews *advantages: Deep and expand questions, express emotions and feelings and suitable for ...

Related links of applications and research

Other Sports Websites & Apps: https://www.tripadvisor.com/Travel-g186338-s406/London:United-Kingdom:Sports.And.Activities.html https://www.visitlondon.com/things-to-do/whats-on/sport https://www.visitengland.com/things-to-do/extreme-sports https://www.roughguides.com/ https://www.intotheblue.co.uk/water-sports/ https://www.adventurebritain.com/ https://www.sportengland.org/ https://playwaze.com/ https://bollingtonleisure.co.uk/ https://www.tomtom.com/en_gb/sports/sports-app/ https://www.clublasanta.co.uk/sports-and-activities/sports-booking-token-system/ Related research: https://techcrunch.com/2015/06/22/consumers-spend-85-of-time-on-smartphones-in-apps-but-only-5-apps-see-heavy-use/ ā€œ Consumers Spend 85ļ¼… of Time On Smartphones In Apps, But Only 5 Apps See Heavy Use.ā€ http://www.mobihealthnews.com/23649/fitness-app-installs-to-grow-60-percent-by-2017 ā€œGlobal sports and fitness app installations are expected to grow to 248 million in 2017 from 156 million in 2012, a 60 percent rise, according to a recent report from IHS Electronics and Media titled "The World Market for Sports and Fitness Monitors."ā€ https://medium.com/swlh/sports-app-development-grand-slam-market-opportunities-and-pitfalls-33872dcc01bf ā€œMore and more entrepreneurs and investors concentrate on this industry, since the sports apps turned out to be the second fastest growing app category in the world.ā€ https://www.researchgate.net/publication/319905052_Modeling_a_context-aware_friend-of-a-friendfoaf_applications_for_mobile_platforms ā€œModeling a context-aware friend-of-a-friend(foaf) applications for mobile platforms.ā€ https://www.computer.org/csdl/proceedings/hicss/2005/2268/04/22680113c.pdf ā€œThe past year has seen a dramatic increase in the amount of published RDF documents using the Friend of a Friend (FOAF) vocabulary, providing a valuable resource for investigating how early Semantic ...

Online Social Networks and Privacy

The topic of privacy issue in online social networks (OSNs) never stops. The other day, Facebook suffered "week of shame" and is still suffering the blame from the public. This is the news about Facebook: Facebookā€™s week of shame: the Cambridge Analytica fallout. We can never separate privacy from OSNs because as long as people need to socialize, personal information would always be given to OSNs. This is a very critical and difficult fact. The key point is what kind of information should be accessed by social media. Here is a journal about privacy in OSNs which is quite relevant: PRIVACY IN ONLINE SOCIAL NETWORKS ...
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