“Dark Days” shows subtle ways of how to use sound and volumes in terms of positions and perspectives. The idea behind Nkondo’s video is the changing the story via changing the lines of perspectives in the visuals. This in turn affects transitions in sound depending on where the story is at the point. The volume and intensity of the sounds change depending on distances and perspectives, which may seem obvious but are integral to the believability of the animation as a whole project and makes for better immersive viewing.
Author: Lawrence Zochowski
Mainframe’s “For Approval”
Mainframe’s ‘For Approval’ goes against all expectations of sound and vision. The behaviour of everyday objects is distorted to go against how you’d expect them to behave. Eggs bounce, balloons slice and pencils flap. ‘For Approval’ is very successful at playing with and audiences knowledge of objects, setting an event for things to happen a certain way and then doing the opposite that lends to humorous viewing. In some ways it also creates uncomfortable viewing, how theses things we know so well don’t behave the way we expect.
Geoffrey De Crecy’s Loops
Geoffrey De Crecy’s ‘Loops’ inspired the start point for my DPT project. De Crecy created looping illustrations of everyday objects that are almost hypnotic, shows a world of machines working by themselves. Seems like accessible route to play with sound and image of objects, e.g. everyday household object like washing machines/dryers, etc. Hypnotic element could be interesting route in to the sound and visuals for the DPT project, in terms of possible distortion. Furthermore, pastel sort of colour scheme creates a bit of a ‘dreamy’ atmosphere, making hypnotic element more convincing.