{"id":844,"date":"2013-05-03T13:39:47","date_gmt":"2013-05-03T13:39:47","guid":{"rendered":"http:\/\/memetechnology.org\/?p=2670"},"modified":"2013-05-03T13:39:47","modified_gmt":"2013-05-03T13:39:47","slug":"music-narrative-and-space","status":"publish","type":"post","link":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/2013\/05\/03\/music-narrative-and-space\/","title":{"rendered":"Music, narrative and space"},"content":{"rendered":"<span class='embed-youtube' style='text-align:center'><\/span>\n<p>I&#8217;m thinking about music. Which is slightly scary for me, as I&#8217;m not very good with music. I have no sense of\u00a0rhythm, I&#8217;m not tone deaf, but I do struggle to tell the difference between notes, and though I enjoy singing, people around me don&#8217;t enjoy my singing. This might have something to do with two of my favourite musicians being Bob Dylan and Shane McGowan whose own singing voices are a matter of some division among critics.<\/p>\n<p>But while I may not be terribly qualified to think about music, I have become aware of how important music is the storytelling that occurs in some of the most applauded video games. When I hear the words music and video games in the same sentence I think first of the god-awful bleeps and beeps that I used to turn down in the eighties, but music in games has come a long way since then. Something I think I was only actually aware of when I started playing <a title=\"Esther,\u00a0completed\" href=\"http:\/\/memetechnology.org\/2013\/01\/31\/esther-completed\/\">Dear Esther<\/a> for this research. I was so impressed with how the music added to the atmosphere, and helped tell the story that I was not surprised to learn that the composer, Jessica Curry, had been nominated for a Bafta for her work on the game.<\/p>\n<p>Then, when I was telling people I was planning to play Red Dead Redemption, everyone I spoke mentioned the music as an impressive feature of that game, most pulling out one particularly impressive example, which indeed take the number two spot in <a title=\"Paste Magazine\" href=\"http:\/\/www.pastemagazine.com\/blogs\/lists\/2011\/01\/list-of-the-day-best-songs-in-video-games.html?p=5\">this list of the top twenty songs in games<\/a>. This is the first time in the game that the (excellent) ambient music gives way to a very &#8220;front of mind&#8221; song, licensed from Swedish (with South\u00a0American\u00a0roots) singer Jose Gonzales. The simple fact that so many people talk about this moment in their appreciation of the game indicates that the music contributes to an emotional, memory creating, response in the player.<\/p>\n<p>We talked about this at work on Wednesday, briefly mentioning the way music is used in the<a title=\"V&amp;A museum\" href=\"http:\/\/www.vam.ac.uk\/content\/exhibitions\/david-bowie-is\/\"> Bowie exhibition at the V&amp;A<\/a>, and the hope that the experimental opening of <a title=\"National Trust website\" href=\"http:\/\/www.nationaltrust.org.uk\/article-1356395018585\/\">Leith Hill Place<\/a> might include an innovative soundscape. However we concluded that cultural heritage doesn&#8217;t use music enough in interpretation, and where it does, it doesn&#8217;t do so that imaginatively. My boss said she might be up for sponsoring an innovative (and repeatable elsewhere) \u00a0use of music in interpretation. (So if anyone out there has an exciting ideas that would fit in a National Trust property around London and the South East, get in touch!)<\/p>\n<p>It\u00a0definitely\u00a0seems to me that if I&#8217;m planning to learn from how games tell stories, I can&#8217;t ignore music. But I have some questions that need answering, and I think these are questions occasioned by the broad range of cultural heritage sites that my organisation, the National Trust, looks after though they would also apply elsewhere.<\/p>\n<ol>\n<li>Many examples of music and sound in interpretation\u00a0occur\u00a0through headphones. This tends towards an insular, individual experience. Lots of people enjoy audio guides but many people seek a more social learning experience in museums. How can places use sound and music in a more open,\u00a0participatory manner? (This is one of the questions the Ghosts in the Garden tries to address.)<\/li>\n<li>Similarly, many people visit outdoor locations in part to enjoy the sounds of being in the open air. Can we design musical experiences\u00a0that make space for, or even amplify some of the ambient sounds that may be occurring around the listener in the non-virtual world?<\/li>\n<li>Lots of the music we hear in cultural heritage interpretation is bought off the shelf &#8211; existing\u00a0recordings,\u00a0licensed or borrowed from royalty free collections. Occasionally (for Ghosts in the Garden, for example) new recordings are made of music historically connected with the site. More rarely (I&#8217;m aware of <a title=\"You Tube\" href=\"http:\/\/www.youtube.com\/watch?v=95oAvtyJ6bU\">a piece created especially for Ham House<\/a> last year, and another in development at Mottisfont) have new pieces of music been commissioned to help tell the story of site. Why doesn&#8217;t this happen more often?<\/li>\n<\/ol>\n<p>Luckily I don&#8217;t have to try and an answer these questions on my own. I&#8217;ve already met\u00a0colleagues\u00a0at the university that are already asking similar questions. The<em><a title=\"Southampton University\" href=\"http:\/\/www.southampton.ac.uk\/music\/research\/projects\/at_home_with_music.page#overview\"> At Home with Music<\/a><\/em> project has already worked at National Trust sites, and <a title=\"Locative Music blog\" href=\"http:\/\/www.locativemusic.org\/fluid-narratives-virtual-music\/\">this post<\/a> from Ben Mawson suggests he&#8217;s recently been dealing with exactly the same narrative frustrations that started me on this research. I&#8217;m hoping I can enlist their help, and that they don&#8217;t mind my singing.<\/p>\n<br \/>  <a rel=\"nofollow\" href=\"http:\/\/feeds.wordpress.com\/1.0\/gocomments\/memetechnology.wordpress.com\/2670\/\"><img alt=\"\" border=\"0\" src=\"http:\/\/feeds.wordpress.com\/1.0\/comments\/memetechnology.wordpress.com\/2670\/\" \/><\/a> <img alt=\"\" border=\"0\" src=\"http:\/\/stats.wordpress.com\/b.gif?host=memetechnology.org&#038;blog=43249545&amp;%23038;post=2670&amp;%23038;subd=memetechnology&amp;%23038;ref=&amp;%23038;feed=1\" width=\"1\" height=\"1\" \/>","protected":false},"excerpt":{"rendered":"<p>I&#8217;m thinking about music. Which is slightly scary for me, as I&#8217;m not very good with music. I have no sense of\u00a0rhythm, I&#8217;m not tone deaf, but I do struggle to tell the difference between notes, and though I enjoy &#8230; <a href=\"http:\/\/memetechnology.org\/2013\/05\/03\/music-narrative-and-space\/\">Continue reading <span>&#8594;<\/span><\/a><img loading=\"lazy\" decoding=\"async\" alt=\"\" border=\"0\" src=\"http:\/\/stats.wordpress.com\/b.gif?host=memetechnology.org&amp;blog=43249545&amp;post=2670&amp;subd=memetechnology&amp;ref=&amp;feed=1\" width=\"1\" height=\"1\" \/><\/p>\n","protected":false},"author":337,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[252,353,388,477,549,564,690],"class_list":["post-844","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-dear-esther","tag-games","tag-ham-house","tag-leith-hill","tag-mottisfont","tag-national-trust-places","tag-red-dead-redemption","column","threecol"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Music, narrative and space - Archaeology Blogs<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/2013\/05\/03\/music-narrative-and-space\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Music, narrative and space - Archaeology Blogs\" \/>\n<meta property=\"og:description\" content=\"I&#8217;m thinking about music. Which is slightly scary for me, as I&#8217;m not very good with music. I have no sense of\u00a0rhythm, I&#8217;m not tone deaf, but I do struggle to tell the difference between notes, and though I enjoy &#8230; Continue reading &#8594;\" \/>\n<meta property=\"og:url\" content=\"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/2013\/05\/03\/music-narrative-and-space\/\" \/>\n<meta property=\"og:site_name\" content=\"Archaeology Blogs\" \/>\n<meta property=\"article:published_time\" content=\"2013-05-03T13:39:47+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/feeds.wordpress.com\/1.0\/comments\/memetechnology.wordpress.com\/2670\/\" \/>\n<meta name=\"author\" content=\"Matthew Tyler-Jones\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Matthew Tyler-Jones\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"4 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2013\\\/05\\\/03\\\/music-narrative-and-space\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2013\\\/05\\\/03\\\/music-narrative-and-space\\\/\"},\"author\":{\"name\":\"Matthew Tyler-Jones\",\"@id\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/#\\\/schema\\\/person\\\/a61d3a83f159c463727cd087c1ce643e\"},\"headline\":\"Music, narrative and space\",\"datePublished\":\"2013-05-03T13:39:47+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2013\\\/05\\\/03\\\/music-narrative-and-space\\\/\"},\"wordCount\":778,\"image\":{\"@id\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2013\\\/05\\\/03\\\/music-narrative-and-space\\\/#primaryimage\"},\"thumbnailUrl\":\"http:\\\/\\\/feeds.wordpress.com\\\/1.0\\\/comments\\\/memetechnology.wordpress.com\\\/2670\\\/\",\"keywords\":[\"Dear Esther\",\"Games\",\"Ham House\",\"Leith Hill\",\"Mottisfont\",\"National Trust places\",\"Red Dead Redemption\"],\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2013\\\/05\\\/03\\\/music-narrative-and-space\\\/\",\"url\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2013\\\/05\\\/03\\\/music-narrative-and-space\\\/\",\"name\":\"Music, narrative and space - 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In my free time, I volunteered as a costumed interpreter at Kentwell Hall and, with re-enactment societies, at various medieval sites around the UK and France. When, one evening, a few of us said \u201cwe could make a business out of this\u201d I left my job at the bank to go to college, first to get an Art Foundation and then to Manchester Polytechnic to join an innovative course called Design for Communications Media. I specialised in Educational Media Design, with the intention of applying what I was learning to cultural heritage. During my vacations and upon graduation I worked for the nascent company my friends had started, Past Pleasures, creating immersive living history festivals at Lancaster and Tunbridge Wells, as well as projects including: an exhibition for the centenary of the Commonwealth Institute; a design for a metafictional Sherlock Holmes exhibition in Croydon; and, a game that combined real-time investment advice from 300 year-old characters at the Bank of England Museum with a digital simulation, tracking the players\u2019 investment portfolio from the founding of the bank to its tercentenary. In 1996 I helped found JMD&amp;Co, and for two years I also lectured on Heritage Tourism and Visitor Management and Interpretation modules for a Portsmouth University validated HND\/degree course at Farnborough Technical College. Subsequently, I enrolled in the new Distance Learning delivered Masters\u2019 degree in Museum Studies at Leicester University, where I became interested in the social use of space, particularly Bill Hillier\u2019s \u201cspace syntax,\u201d and the increasing futility of cultural heritage sites trying to tell doggedly linear stories in three-dimensional spaces. Although my dissertation explored models for mapping interpretation, and particularly learning styles, onto spaces, a satisfactory reconciliation of linear story and three-dimensional space eluded me. After graduation, I decided my time in the \u201csmall business\u201d end of cultural heritage was over for a while, and I left JMD&amp;Co to join a cultural institution, the National Trust, as a Regional Community, Learning and Volunteering Manager. I brought the first National Trust iPad into use at Batemans, where, combined with a wax cylinder record player, and the help of renowned folk singer, Jon Boden, we\u2019ve returned Rudyard Kipling\u2019s voice back into his old home. However, one of the innovations which I am most proud of is the National Trust\u2019s virtual tours. Working with a small company, and a range of disabled stakeholders, we created a touch-screen based human computer interface that could also, if required, be controlled with other input devices, and allowed visitors with a variety of disabilities to fully enjoy the virtual tour. The teams\u2019 achievement was recognised with a Jodi Award for Excellence in accessible digital media in 2008.","sameAs":["http:\/\/memetechnology.wordpress.com\/"],"url":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/author\/matthew-tyler-jones\/"}]}},"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/posts\/844","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/users\/337"}],"replies":[{"embeddable":true,"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/comments?post=844"}],"version-history":[{"count":0,"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/posts\/844\/revisions"}],"wp:attachment":[{"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/media?parent=844"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/categories?post=844"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/tags?post=844"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}