{"id":357,"date":"2013-03-15T16:13:49","date_gmt":"2013-03-15T16:13:49","guid":{"rendered":"http:\/\/memetechnology.wordpress.com\/?p=2641"},"modified":"2013-03-15T16:13:49","modified_gmt":"2013-03-15T16:13:49","slug":"poetics-and-place","status":"publish","type":"post","link":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/2013\/03\/15\/poetics-and-place\/","title":{"rendered":"Poetics and place"},"content":{"rendered":"<p>I&#8217;ve been <a title=\"Direct link to PDF\" href=\"http:\/\/www.dsi.unive.it\/~pitt\/pdf\/conferenze\/interact11.pdf\">reading<\/a> about a really interesting project to create a context aware interactive experience on the island of San Servolo. This involved creating a narrative which worked not just as long as the listener is in the right place, but also only if they are there at the right time <em>and<\/em> the weather is doing the right thing, so:<\/p>\n<blockquote><p>a mad woman of the asylum tells her story next to the sculpture in the park, but only in the afternoons; a piece of classical music &#8211; reminder of the music therapy used for the guests of the institution &#8211; can be heard by the users facing the south side of the Venice lagoon, but only during the nights characterized by the absence of clouds.<\/p><\/blockquote>\n<p>It&#8217;s a well realized attempt influence some of the <a title=\"Resonance\" href=\"http:\/\/memetechnology.wordpress.com\/2013\/03\/07\/resonance\/\">resonances<\/a> that can create emotional immersion in location-based narratives.<br \/>\nThis isn&#8217;t quite context aware hypertext. In fact each segment was presented as a short video, so of course, the content of the video didn&#8217;t change dynamically according to context, but the choice of which video the user was presented with of made by context aware software.<br \/>\nI&#8217;m not convinced that pure video is the ideal medium for cultural heritage interpretation, after all, when you are in a place, you don&#8217;t wan&#8217;t to immersed in the video, you want to bathe in the atmosphere around you. This project demonstrates how a short video, triggered by location, time and weather becomes <em>part<\/em> of the place, but I&#8217;d like to how how a similar project with perhaps audio and the occasional augmented reality elements would work.<br \/>\nI can&#8217;t deny that weather is an important poetic element in narrative (consider &#8220;Its was a dark and story night&#8221;). In the digital narrative I&#8217;m currently exploring, the game Red Dead Redemption the emotional impact of some scenes, not just set pieces but moments during free-wandering play can be enhanced by the weather, be it good or bad. I&#8217;ve not yet worked out whether the rain in the lead up to one scene was co-incidental or scripted, but I <em>think<\/em> it was a a happy accident that as my character, John Marston, walked toward a location that I, as player, <em>knew<\/em> was a trap, the rain started and Marston&#8217;s footsteps splashed, doomladen, through the puddles. (It&#8217;s not all doom and gloom: shortly after I started playing I happened to notice this tweet from @r4isstatic: &#8220;Sunset through Hennigan&#8217;s Stead. Beautiful.&#8221; Actually <a title=\"Blog post\" href=\"http:\/\/r4isstatic.tumblr.com\/post\/40870739850\">his post<\/a> on what makes the narrative of Red Dead Redemption so different from other shooting games is, though not weather related, well worth a read.)<br \/>\nBack to San Servolo, the rules that deliver a particular piece of video, don&#8217;t just take into account the place, time and weather: there&#8217;s also a rule that will block a particular video, if its already been shown to enough people &#8211; the idea being that users are forced to use the social network to share what they&#8217;ve experienced, and to hear about what other users&#8217; experience has been. All in all, its a location aware narrative that really pushes the boundaries.<br \/>\nOne interesting point is that &#8220;while the current location value is retrieved from the user device, most of the values of the environmental context are retrieved from different web services.&#8221; I went to a seminar yesterday from Michael Charno, Web Developer\/Digital Archivist from the University of York. It was about linked data and the semantic web. I&#8217;m not afraid to admit that a whole bunch of it went right over my head, but he did point out one danger of drawing data from a variety of web-based services &#8211; what happens if that service is <a title=\"Guardian article on the demise of Google's Reader service\" href=\"http:\/\/www.guardian.co.uk\/technology\/blog\/2013\/mar\/15\/google-reader-killing-mistake\">withdrawn<\/a>, or even if (as the Library of Congress did to one of Charno&#8217;s projects) the providing organisation decides to change their web address? The permanence of the web services an interactive project like this draws on becomes a vital factor in user satisfaction. Cultural heritage organisations will be looking for a product to this to last some time without needing too much IT support, and users won&#8217;t be willing to wait around while somebody re-codes a bunch of links to restore basic functionality.<br \/>\nBut that&#8217;s shouldn&#8217;t detract from the imagination shown by the team putting together the San Servolo project. Its a great attempt to explore a new <em>poetics<\/em> for the place-based narrative. And it inspired me to spend too much of today hunting around for more digital poetics&#8230;<br \/>\nHaving been sidetracked into telematics, and intrigued by some of the work of <a title=\"artist website\" href=\"http:\/\/www.paulsermon.org\/\">Paul Sermon<\/a> (<a title=\"Video about Telematic Dreaming\" href=\"http:\/\/vimeo.com\/20054617\">this<\/a> is my favourite, but <a title=\"Salford University \" href=\"http:\/\/creativetechnology.salford.ac.uk\/paulsermon\/playground\/\">this<\/a> is more relevant to what I&#8217;m looking at) and momentarily impressed by have far we have come technologically in such a short time (check out <a title=\"ha ha!\" href=\"http:\/\/creativetechnology.salford.ac.uk\/paulsermon\/dream\/videos.html\">these<\/a> <em>tiny<\/em> dial-up ready Quicktime packages) I came across <a title=\"Kairos: A Journal of Rhetoric, Technology, and Pedagogy\" href=\"http:\/\/kairos.technorhetoric.net\/\">this online journal<\/a>. I don&#8217;t know yet whether its going to be <em>useful<\/em>, but today it was definitely <em>interesting<\/em>.<br \/>\nOf course what I should have been doing is designing my evaluation for Ghosts in the Garden, and chopping the Wey Navigations narrative into HypeDyn chunks. Neither of those have happened. It may be a long evening ahead.<\/p>\n<br \/>  <a rel=\"nofollow\" href=\"http:\/\/feeds.wordpress.com\/1.0\/gocomments\/memetechnology.wordpress.com\/2641\/\"><img alt=\"\" border=\"0\" src=\"http:\/\/feeds.wordpress.com\/1.0\/comments\/memetechnology.wordpress.com\/2641\/\" \/><\/a> <img alt=\"\" border=\"0\" src=\"http:\/\/stats.wordpress.com\/b.gif?host=memetechnology.org&#038;blog=43249545&amp;%23038;post=2641&amp;%23038;subd=memetechnology&amp;%23038;ref=&amp;%23038;feed=1\" width=\"1\" height=\"1\" \/>","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve been reading about a really interesting project to create a context aware interactive experience on the island of San Servolo. This involved creating a narrative which worked not just as long as the listener is in the right place, &#8230; <a href=\"http:\/\/memetechnology.org\/2013\/03\/15\/poetics-and-place\/\">Continue reading <span>&#8594;<\/span><\/a><img loading=\"lazy\" decoding=\"async\" alt=\"\" border=\"0\" src=\"http:\/\/stats.wordpress.com\/b.gif?host=memetechnology.org&amp;blog=43249545&amp;post=2641&amp;subd=memetechnology&amp;ref=&amp;feed=1\" width=\"1\" height=\"1\" \/><\/p>\n","protected":false},"author":337,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[353,411,690],"class_list":["post-357","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-games","tag-hypedyn","tag-red-dead-redemption","column","threecol"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Poetics and place - Archaeology Blogs<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/2013\/03\/15\/poetics-and-place\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Poetics and place - Archaeology Blogs\" \/>\n<meta property=\"og:description\" content=\"I&#8217;ve been reading about a really interesting project to create a context aware interactive experience on the island of San Servolo. This involved creating a narrative which worked not just as long as the listener is in the right place, &#8230; Continue reading &#8594;\" \/>\n<meta property=\"og:url\" content=\"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/2013\/03\/15\/poetics-and-place\/\" \/>\n<meta property=\"og:site_name\" content=\"Archaeology Blogs\" \/>\n<meta property=\"article:published_time\" content=\"2013-03-15T16:13:49+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/feeds.wordpress.com\/1.0\/comments\/memetechnology.wordpress.com\/2641\/\" \/>\n<meta name=\"author\" content=\"Matthew Tyler-Jones\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Matthew Tyler-Jones\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"4 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2013\\\/03\\\/15\\\/poetics-and-place\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2013\\\/03\\\/15\\\/poetics-and-place\\\/\"},\"author\":{\"name\":\"Matthew Tyler-Jones\",\"@id\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/#\\\/schema\\\/person\\\/a61d3a83f159c463727cd087c1ce643e\"},\"headline\":\"Poetics and place\",\"datePublished\":\"2013-03-15T16:13:49+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2013\\\/03\\\/15\\\/poetics-and-place\\\/\"},\"wordCount\":877,\"image\":{\"@id\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2013\\\/03\\\/15\\\/poetics-and-place\\\/#primaryimage\"},\"thumbnailUrl\":\"http:\\\/\\\/feeds.wordpress.com\\\/1.0\\\/comments\\\/memetechnology.wordpress.com\\\/2641\\\/\",\"keywords\":[\"Games\",\"HypeDyn\",\"Red Dead Redemption\"],\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2013\\\/03\\\/15\\\/poetics-and-place\\\/\",\"url\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2013\\\/03\\\/15\\\/poetics-and-place\\\/\",\"name\":\"Poetics and place - 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Subsequently, I enrolled in the new Distance Learning delivered Masters\u2019 degree in Museum Studies at Leicester University, where I became interested in the social use of space, particularly Bill Hillier\u2019s \u201cspace syntax,\u201d and the increasing futility of cultural heritage sites trying to tell doggedly linear stories in three-dimensional spaces. Although my dissertation explored models for mapping interpretation, and particularly learning styles, onto spaces, a satisfactory reconciliation of linear story and three-dimensional space eluded me. After graduation, I decided my time in the \u201csmall business\u201d end of cultural heritage was over for a while, and I left JMD&amp;Co to join a cultural institution, the National Trust, as a Regional Community, Learning and Volunteering Manager. 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In my free time, I volunteered as a costumed interpreter at Kentwell Hall and, with re-enactment societies, at various medieval sites around the UK and France. When, one evening, a few of us said \u201cwe could make a business out of this\u201d I left my job at the bank to go to college, first to get an Art Foundation and then to Manchester Polytechnic to join an innovative course called Design for Communications Media. I specialised in Educational Media Design, with the intention of applying what I was learning to cultural heritage. During my vacations and upon graduation I worked for the nascent company my friends had started, Past Pleasures, creating immersive living history festivals at Lancaster and Tunbridge Wells, as well as projects including: an exhibition for the centenary of the Commonwealth Institute; a design for a metafictional Sherlock Holmes exhibition in Croydon; and, a game that combined real-time investment advice from 300 year-old characters at the Bank of England Museum with a digital simulation, tracking the players\u2019 investment portfolio from the founding of the bank to its tercentenary. In 1996 I helped found JMD&amp;Co, and for two years I also lectured on Heritage Tourism and Visitor Management and Interpretation modules for a Portsmouth University validated HND\/degree course at Farnborough Technical College. Subsequently, I enrolled in the new Distance Learning delivered Masters\u2019 degree in Museum Studies at Leicester University, where I became interested in the social use of space, particularly Bill Hillier\u2019s \u201cspace syntax,\u201d and the increasing futility of cultural heritage sites trying to tell doggedly linear stories in three-dimensional spaces. Although my dissertation explored models for mapping interpretation, and particularly learning styles, onto spaces, a satisfactory reconciliation of linear story and three-dimensional space eluded me. After graduation, I decided my time in the \u201csmall business\u201d end of cultural heritage was over for a while, and I left JMD&amp;Co to join a cultural institution, the National Trust, as a Regional Community, Learning and Volunteering Manager. I brought the first National Trust iPad into use at Batemans, where, combined with a wax cylinder record player, and the help of renowned folk singer, Jon Boden, we\u2019ve returned Rudyard Kipling\u2019s voice back into his old home. However, one of the innovations which I am most proud of is the National Trust\u2019s virtual tours. Working with a small company, and a range of disabled stakeholders, we created a touch-screen based human computer interface that could also, if required, be controlled with other input devices, and allowed visitors with a variety of disabilities to fully enjoy the virtual tour. The teams\u2019 achievement was recognised with a Jodi Award for Excellence in accessible digital media in 2008.","sameAs":["http:\/\/memetechnology.wordpress.com\/"],"url":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/author\/matthew-tyler-jones\/"}]}},"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/posts\/357","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/users\/337"}],"replies":[{"embeddable":true,"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/comments?post=357"}],"version-history":[{"count":0,"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/posts\/357\/revisions"}],"wp:attachment":[{"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/media?parent=357"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/categories?post=357"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/tags?post=357"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}