{"id":2867,"date":"2013-03-29T13:40:31","date_gmt":"2013-03-29T13:40:31","guid":{"rendered":"http:\/\/memetechnology.wordpress.com\/?p=2648"},"modified":"2013-03-29T13:40:31","modified_gmt":"2013-03-29T13:40:31","slug":"ambient-games-ambient-interpretation","status":"publish","type":"post","link":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/2013\/03\/29\/ambient-games-ambient-interpretation\/","title":{"rendered":"Ambient Games, Ambient Interpretation"},"content":{"rendered":"<p>Last night I saw a presentation by Dr Mark Eyles. It was part of a meeting of the Hampshire Unity3D\/3D Interactive Group (<a title=\"The H3DG groupspace\" href=\"http:\/\/groupspaces.com\/H3DG\">H3DG<\/a>), a groups which started up just as I was beginning my studies, so I&#8217;ve sort of fallen into it. Its a great little get together, about once a month at The Point in Eastleigh. Part of the evening consists of a tutorial demonstrating how easy the <a title=\"Corporate website\" href=\"http:\/\/unity3d.com\/\">Unity3D<\/a> engine is to use. (And it really seems easy, almost childs-play &#8211; but I speak as one who has just realized that he&#8217;s done his HypeDyn project <em>all wrong<\/em>, and will have to start again.) Last night for example showed how easy it was to use the 3D technology to make a 2D game. We also got a demonstration of the forthcoming <a title=\"Corporate website\" href=\"https:\/\/www.leapmotion.com\/\">Leap<\/a> gesture controller, and how easy it is to integrate gesture controls into Unity3D games.<\/p>\n<p>Having written this, I feel it sounds like some sort of corporate roadshow, selling the Unity3D engine, but no, its a bunch of freelance and SME Unity developers getting together to share ideas. And the proof of that is in last night&#8217;s &#8220;feature presentation&#8221; which had nothing to do with Unity3D at all.<\/p>\n<p>Mark Eyles has just got his doctorate, having spend some time thinking about Ambient Games. He starting point for this train of thought was Brian Eno&#8217;s<a title=\"wikipedia warning!\" href=\"http:\/\/en.wikipedia.org\/wiki\/Ambient_1%3A_Music_for_Airports\"> Ambient 1: Music for Airports<\/a>. Eno, he said, described Ambient music by four features:<\/p>\n<ul>\n<li><span style=\"line-height:13px\">Engagement &#8211; ambient music should be both ignorable, in the background, and interesting in the foreground<\/span><\/li>\n<li>Affect &#8211; ambient music should create a mood in the listener, which in turn should affect the way they\u00a0perceive\u00a0the space they are in<\/li>\n<li>Persistance &#8211; ambient music shouldn&#8217;t require being listened to as a whole piece<\/li>\n<li>Context \u00a0- ambient music should have a particular\u00a0relationship\u00a0to the location its played in<\/li>\n<\/ul>\n<p>Eyles describes in <a title=\"Academic paper\" href=\"http:\/\/www.eyles.co.uk\/mark\/files\/Playful_Ambience_Eyles_Pinchbeck_final.pdf\">this paper<\/a>\u00a0(which should be celebrated if only for referencing one of my <a title=\"Little, Big (wikipedia warning!)\" href=\"http:\/\/en.wikipedia.org\/wiki\/Little,_Big\">favourite books<\/a>, which no-one else it seems except for me and Mark Eyles has heard of), how he tried applying these four qualities to two experimental games: Ambient Quest (in two versions) and Ambient Quest: Pirate Moods. In the first, players wear a pedometer, and the steps they accumulate going about their business in the real world gives them power to move a character in a simple computer generated world. The second, gives players an RFID Pirate Card, which\u00a0accumulates\u00a0pirate resources (Rum, Canvas, etc) while the players look at an exhibition. Players can chose to ignore the game and focus on the exhibition, or play the game more actively, by choosing to stay close to the panels that give them the resources they need most.<\/p>\n<p>Eyles followed up on these experiments by looking for Ambience in existing games, the most obvious examples being MMORPGs and\u00a0<em>Pervasive games<\/em>, technologically\u00a0augmented\u00a0live action roleplaying, such as <em><a title=\"A great website, with a &quot;choose your own adventure&quot; style interface\" href=\"http:\/\/momentum.sics.se\/\">Prosopopeia Bardo 2: Momentum<\/a><\/em>, which was played in Stockholm.\u00a0In his presentation he also discussed how games like<em> Skyrim<\/em> (and I guess <em>Red Dead Redemption<\/em>) are not ambient, because although you are given a world in which to roam freely, that world only &#8220;comes alive&#8221; in the bubble surrounding your character. If John Marsten rides away from Armadillo, the town is frozen in stasis until he returns. But Eyles argues that games like\u00a0<em>Civilization<\/em>\u00a0( was specifically looking an version 4) could well be ambient, because they are persistent &#8211; you set a city manufacturing tanks for example, and it will carry on doing that, and growing its population, and earning gold, even if you never look at it again. Of course, as Eyles admited, one way in which <em>Civilization<\/em> is not ambient is that its turn based &#8211; walk away from the game and eventually the current turn will end and the world will stop until you come back and start the next turn. (A more persistent and thus even more ambient version of Civ is the fictional game Despot, played by the main character in Iain Banks&#8217; novel <em>Complicity<\/em>.)<\/p>\n<p>Mark explained that he&#8217;d been awarded his Doctorate &#8220;days ago,&#8221; and so I&#8217;m looking forward to reading his dissertation will will soon be available <a title=\"Dr Eyles personal website\" href=\"http:\/\/www.eyles.co.uk\/mark\/papers.html\">here<\/a>. Until then you&#8217;ll have to make do with my mangled remembering of his conclusions:<\/p>\n<p>In an Ambient game, explains Dr Eyles, the player has the option of engaging more or less with the game, and the game world is\u00a0persistent, in that actions can be \u00a0initiated by the player (not just AI actions) carry on after the player moves their attention away. So a feature of ambient games is moving player attention around the gamplay space, manipulating player attention resources, and providing hidden gameplay that continues away from player attention. This is turn provides opportunities for the player to discover some aspects of the game, or even invent some, which is what drives player engagement.<\/p>\n<p>All of this, both the presentation yesterday and reading some of Eyles papers after his attendance at H3DG, got me thinking about Ambient Interpretation. One might argue that interpretation is pretty ambient already &#8211; some people choose to read interpretive panels, and others choose to ignore them. The display of cultural heritage does not rely only on text panels in any case, the positioning of objects in relation to each other, or in the National Trust&#8217;s case, the creation of \u00a0whole-room presentations, is a form of interpretation that visitors choose to engage with to a greater or lesser degree. Where text panels, or encapsulated room-cards at NT sites, do exist they persist whether the visitor engages with them or not.<\/p>\n<p>But there are some aspects of the Ambient model that intrigue me:<\/p>\n<ul>\n<li>the idea that interpretation is ALWAYS in the background, yet a visitor can pull it (and by it I mean, not a guidebook to leaf through by the most relevant, contextual interpretation to where they are, what they are looking at) into the foreground as soon their interest is aroused;<\/li>\n<li>the idea that visitors might participate in the creation of interpretation, even when they have little interest in doing so. (I think what I&#8217;m getting at here, is that they are not actively contributing, but that their attention, their presence in an area even, as they pursue their own interests, informs the interpretive schema in some way. The easiest analogy might be on-line shopping, where by looking at items, I&#8217;m affecting what other shoppers may see as well as what items might be brought to my attention in future.);<\/li>\n<li>the idea that interpretation might be persistently <em>changing;<\/em><\/li>\n<li>the idea that ambient interpretation is always contextual (of course) but also manipulates the visitors&#8217; emotions; and<\/li>\n<li>the idea of discovery, and shared discoveries.<\/li>\n<\/ul>\n<p>At this stage I have no idea what all this means of course.<\/p>\n<p>Eyles&#8217; Pirate Moods game has the most obvious application in Cultural Heritage interpretation &#8211; in a museum environment, full of text panels, the addition of an RFID tag that collects data as the visitor wanders around reading the panels could at the very least track what the visitors is most interested in, and deliver deeper levels of interpretation, based on what the visitor has seen so far.<\/p>\n<p>Its interesting to see how quickly the technology has changed. While Dr Eyles was reading for his PhD, GPS enabled smartphones have become almost ubiquitous. One feels those early experimental games of his might have taken a very different form had smartphones been so prevalent then. It makes me scared of what\u00a0opportunities\u00a0 might be around (or missed) by the time I finish writing my own dissertation.<\/p>\n<br \/>  <a rel=\"nofollow\" href=\"http:\/\/feeds.wordpress.com\/1.0\/gocomments\/memetechnology.wordpress.com\/2648\/\"><img alt=\"\" border=\"0\" src=\"http:\/\/feeds.wordpress.com\/1.0\/comments\/memetechnology.wordpress.com\/2648\/\" \/><\/a> <img alt=\"\" border=\"0\" src=\"http:\/\/stats.wordpress.com\/b.gif?host=memetechnology.org&#038;blog=43249545&amp;%23038;post=2648&amp;%23038;subd=memetechnology&amp;%23038;ref=&amp;%23038;feed=1\" width=\"1\" height=\"1\" \/>","protected":false},"excerpt":{"rendered":"<p>Last night I saw a presentation by Dr Mark Eyles. It was part of a meeting of the Hampshire Unity3D\/3D Interactive Group (H3DG), a groups which started up just as I was beginning my studies, so I&#8217;ve sort of fallen &#8230; <a href=\"http:\/\/memetechnology.org\/2013\/03\/29\/ambient-games-ambient-interpretation\/\">Continue reading <span>&#8594;<\/span><\/a><img loading=\"lazy\" decoding=\"async\" alt=\"\" border=\"0\" src=\"http:\/\/stats.wordpress.com\/b.gif?host=memetechnology.org&amp;blog=43249545&amp;post=2648&amp;subd=memetechnology&amp;ref=&amp;feed=1\" width=\"1\" height=\"1\" \/><\/p>\n","protected":false},"author":337,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[128],"class_list":["post-2867","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-blog","column","threecol"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Ambient Games, Ambient Interpretation - Archaeology Blogs<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/2013\/03\/29\/ambient-games-ambient-interpretation\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Ambient Games, Ambient Interpretation - Archaeology Blogs\" \/>\n<meta property=\"og:description\" content=\"Last night I saw a presentation by Dr Mark Eyles. It was part of a meeting of the Hampshire Unity3D\/3D Interactive Group (H3DG), a groups which started up just as I was beginning my studies, so I&#8217;ve sort of fallen &#8230; Continue reading &#8594;\" \/>\n<meta property=\"og:url\" content=\"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/2013\/03\/29\/ambient-games-ambient-interpretation\/\" \/>\n<meta property=\"og:site_name\" content=\"Archaeology Blogs\" \/>\n<meta property=\"article:published_time\" content=\"2013-03-29T13:40:31+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/feeds.wordpress.com\/1.0\/comments\/memetechnology.wordpress.com\/2648\/\" \/>\n<meta name=\"author\" content=\"Matthew Tyler-Jones\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Matthew Tyler-Jones\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"6 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2013\\\/03\\\/29\\\/ambient-games-ambient-interpretation\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2013\\\/03\\\/29\\\/ambient-games-ambient-interpretation\\\/\"},\"author\":{\"name\":\"Matthew Tyler-Jones\",\"@id\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/#\\\/schema\\\/person\\\/a61d3a83f159c463727cd087c1ce643e\"},\"headline\":\"Ambient Games, Ambient Interpretation\",\"datePublished\":\"2013-03-29T13:40:31+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2013\\\/03\\\/29\\\/ambient-games-ambient-interpretation\\\/\"},\"wordCount\":1272,\"image\":{\"@id\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2013\\\/03\\\/29\\\/ambient-games-ambient-interpretation\\\/#primaryimage\"},\"thumbnailUrl\":\"http:\\\/\\\/feeds.wordpress.com\\\/1.0\\\/comments\\\/memetechnology.wordpress.com\\\/2648\\\/\",\"keywords\":[\"Blog\"],\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2013\\\/03\\\/29\\\/ambient-games-ambient-interpretation\\\/\",\"url\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2013\\\/03\\\/29\\\/ambient-games-ambient-interpretation\\\/\",\"name\":\"Ambient Games, Ambient Interpretation - 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In my free time, I volunteered as a costumed interpreter at Kentwell Hall and, with re-enactment societies, at various medieval sites around the UK and France. When, one evening, a few of us said \u201cwe could make a business out of this\u201d I left my job at the bank to go to college, first to get an Art Foundation and then to Manchester Polytechnic to join an innovative course called Design for Communications Media. I specialised in Educational Media Design, with the intention of applying what I was learning to cultural heritage. During my vacations and upon graduation I worked for the nascent company my friends had started, Past Pleasures, creating immersive living history festivals at Lancaster and Tunbridge Wells, as well as projects including: an exhibition for the centenary of the Commonwealth Institute; a design for a metafictional Sherlock Holmes exhibition in Croydon; and, a game that combined real-time investment advice from 300 year-old characters at the Bank of England Museum with a digital simulation, tracking the players\u2019 investment portfolio from the founding of the bank to its tercentenary. In 1996 I helped found JMD&amp;Co, and for two years I also lectured on Heritage Tourism and Visitor Management and Interpretation modules for a Portsmouth University validated HND\\\/degree course at Farnborough Technical College. Subsequently, I enrolled in the new Distance Learning delivered Masters\u2019 degree in Museum Studies at Leicester University, where I became interested in the social use of space, particularly Bill Hillier\u2019s \u201cspace syntax,\u201d and the increasing futility of cultural heritage sites trying to tell doggedly linear stories in three-dimensional spaces. Although my dissertation explored models for mapping interpretation, and particularly learning styles, onto spaces, a satisfactory reconciliation of linear story and three-dimensional space eluded me. After graduation, I decided my time in the \u201csmall business\u201d end of cultural heritage was over for a while, and I left JMD&amp;Co to join a cultural institution, the National Trust, as a Regional Community, Learning and Volunteering Manager. I brought the first National Trust iPad into use at Batemans, where, combined with a wax cylinder record player, and the help of renowned folk singer, Jon Boden, we\u2019ve returned Rudyard Kipling\u2019s voice back into his old home. However, one of the innovations which I am most proud of is the National Trust\u2019s virtual tours. Working with a small company, and a range of disabled stakeholders, we created a touch-screen based human computer interface that could also, if required, be controlled with other input devices, and allowed visitors with a variety of disabilities to fully enjoy the virtual tour. The teams\u2019 achievement was recognised with a Jodi Award for Excellence in accessible digital media in 2008.\",\"sameAs\":[\"http:\\\/\\\/memetechnology.wordpress.com\\\/\"],\"url\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/author\\\/matthew-tyler-jones\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Ambient Games, Ambient Interpretation - Archaeology Blogs","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/2013\/03\/29\/ambient-games-ambient-interpretation\/","og_locale":"en_US","og_type":"article","og_title":"Ambient Games, Ambient Interpretation - Archaeology Blogs","og_description":"Last night I saw a presentation by Dr Mark Eyles. It was part of a meeting of the Hampshire Unity3D\/3D Interactive Group (H3DG), a groups which started up just as I was beginning my studies, so I&#8217;ve sort of fallen &#8230; Continue reading &#8594;","og_url":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/2013\/03\/29\/ambient-games-ambient-interpretation\/","og_site_name":"Archaeology Blogs","article_published_time":"2013-03-29T13:40:31+00:00","og_image":[{"url":"http:\/\/feeds.wordpress.com\/1.0\/comments\/memetechnology.wordpress.com\/2648\/","type":"","width":"","height":""}],"author":"Matthew Tyler-Jones","twitter_misc":{"Written by":"Matthew Tyler-Jones","Est. reading time":"6 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/2013\/03\/29\/ambient-games-ambient-interpretation\/#article","isPartOf":{"@id":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/2013\/03\/29\/ambient-games-ambient-interpretation\/"},"author":{"name":"Matthew Tyler-Jones","@id":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/#\/schema\/person\/a61d3a83f159c463727cd087c1ce643e"},"headline":"Ambient Games, Ambient Interpretation","datePublished":"2013-03-29T13:40:31+00:00","mainEntityOfPage":{"@id":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/2013\/03\/29\/ambient-games-ambient-interpretation\/"},"wordCount":1272,"image":{"@id":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/2013\/03\/29\/ambient-games-ambient-interpretation\/#primaryimage"},"thumbnailUrl":"http:\/\/feeds.wordpress.com\/1.0\/comments\/memetechnology.wordpress.com\/2648\/","keywords":["Blog"],"inLanguage":"en-US"},{"@type":"WebPage","@id":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/2013\/03\/29\/ambient-games-ambient-interpretation\/","url":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/2013\/03\/29\/ambient-games-ambient-interpretation\/","name":"Ambient Games, Ambient Interpretation - Archaeology Blogs","isPartOf":{"@id":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/#website"},"primaryImageOfPage":{"@id":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/2013\/03\/29\/ambient-games-ambient-interpretation\/#primaryimage"},"image":{"@id":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/2013\/03\/29\/ambient-games-ambient-interpretation\/#primaryimage"},"thumbnailUrl":"http:\/\/feeds.wordpress.com\/1.0\/comments\/memetechnology.wordpress.com\/2648\/","datePublished":"2013-03-29T13:40:31+00:00","author":{"@id":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/#\/schema\/person\/a61d3a83f159c463727cd087c1ce643e"},"breadcrumb":{"@id":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/2013\/03\/29\/ambient-games-ambient-interpretation\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/2013\/03\/29\/ambient-games-ambient-interpretation\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/2013\/03\/29\/ambient-games-ambient-interpretation\/#primaryimage","url":"http:\/\/feeds.wordpress.com\/1.0\/comments\/memetechnology.wordpress.com\/2648\/","contentUrl":"http:\/\/feeds.wordpress.com\/1.0\/comments\/memetechnology.wordpress.com\/2648\/"},{"@type":"BreadcrumbList","@id":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/2013\/03\/29\/ambient-games-ambient-interpretation\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/"},{"@type":"ListItem","position":2,"name":"Ambient Games, Ambient Interpretation"}]},{"@type":"WebSite","@id":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/#website","url":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/","name":"Archaeology Blogs","description":"Archaeology Blogs","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/#\/schema\/person\/a61d3a83f159c463727cd087c1ce643e","name":"Matthew Tyler-Jones","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/secure.gravatar.com\/avatar\/b05de4152c16b059324bcceb7e15c65ec426d00af787220dcbb922248b71de61?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/b05de4152c16b059324bcceb7e15c65ec426d00af787220dcbb922248b71de61?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/b05de4152c16b059324bcceb7e15c65ec426d00af787220dcbb922248b71de61?s=96&d=mm&r=g","caption":"Matthew Tyler-Jones"},"description":"I came to cultural heritage via five years working at Midland Bank when I left school. In my free time, I volunteered as a costumed interpreter at Kentwell Hall and, with re-enactment societies, at various medieval sites around the UK and France. When, one evening, a few of us said \u201cwe could make a business out of this\u201d I left my job at the bank to go to college, first to get an Art Foundation and then to Manchester Polytechnic to join an innovative course called Design for Communications Media. I specialised in Educational Media Design, with the intention of applying what I was learning to cultural heritage. During my vacations and upon graduation I worked for the nascent company my friends had started, Past Pleasures, creating immersive living history festivals at Lancaster and Tunbridge Wells, as well as projects including: an exhibition for the centenary of the Commonwealth Institute; a design for a metafictional Sherlock Holmes exhibition in Croydon; and, a game that combined real-time investment advice from 300 year-old characters at the Bank of England Museum with a digital simulation, tracking the players\u2019 investment portfolio from the founding of the bank to its tercentenary. In 1996 I helped found JMD&amp;Co, and for two years I also lectured on Heritage Tourism and Visitor Management and Interpretation modules for a Portsmouth University validated HND\/degree course at Farnborough Technical College. Subsequently, I enrolled in the new Distance Learning delivered Masters\u2019 degree in Museum Studies at Leicester University, where I became interested in the social use of space, particularly Bill Hillier\u2019s \u201cspace syntax,\u201d and the increasing futility of cultural heritage sites trying to tell doggedly linear stories in three-dimensional spaces. Although my dissertation explored models for mapping interpretation, and particularly learning styles, onto spaces, a satisfactory reconciliation of linear story and three-dimensional space eluded me. After graduation, I decided my time in the \u201csmall business\u201d end of cultural heritage was over for a while, and I left JMD&amp;Co to join a cultural institution, the National Trust, as a Regional Community, Learning and Volunteering Manager. I brought the first National Trust iPad into use at Batemans, where, combined with a wax cylinder record player, and the help of renowned folk singer, Jon Boden, we\u2019ve returned Rudyard Kipling\u2019s voice back into his old home. However, one of the innovations which I am most proud of is the National Trust\u2019s virtual tours. Working with a small company, and a range of disabled stakeholders, we created a touch-screen based human computer interface that could also, if required, be controlled with other input devices, and allowed visitors with a variety of disabilities to fully enjoy the virtual tour. The teams\u2019 achievement was recognised with a Jodi Award for Excellence in accessible digital media in 2008.","sameAs":["http:\/\/memetechnology.wordpress.com\/"],"url":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/author\/matthew-tyler-jones\/"}]}},"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/posts\/2867","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/users\/337"}],"replies":[{"embeddable":true,"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/comments?post=2867"}],"version-history":[{"count":0,"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/posts\/2867\/revisions"}],"wp:attachment":[{"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/media?parent=2867"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/categories?post=2867"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/tags?post=2867"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}