{"id":2686,"date":"2015-05-22T15:16:16","date_gmt":"2015-05-22T15:16:16","guid":{"rendered":"http:\/\/memetechnology.org\/2015\/05\/22\/low-friction-augmented-reality\/"},"modified":"2015-05-22T15:16:16","modified_gmt":"2015-05-22T15:16:16","slug":"low-friction-augmented-reality","status":"publish","type":"post","link":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/2015\/05\/22\/low-friction-augmented-reality\/","title":{"rendered":"Low Friction Augmented Reality"},"content":{"rendered":"<div class=\"wpcom-reblog-snapshot\"><div class=\"reblogger-note\"><p class=\"reblogger-headline\"><img alt='' src='http:\/\/2.gravatar.com\/avatar\/247591a218ff1f3215cfd7c3b78cd734?s=32&#038;d=identicon&amp;%23038;r=G' class='avatar avatar-32' height='32' width='32' \/><a href=\"http:\/\/memetechnology.org\/author\/memetech\/\">Matthew Tyler-Jones<\/a>:<\/p><div class='reblogger-note-content'><blockquote><p>So I read this the day after attending our PostGrad conference, wherein PhD candidates must present their work annually (or for part-timers like me, every other year). While I was there I said to a colleague &#8220;I wonder if I could make my presentation a location aware game next year?&#8221; and here&#8217;s how to do it. <span class='wp-smiley wp-emoji wp-emoji-smile' title=':)'> <span class='wp-smiley wp-emoji wp-emoji-smile' title=':)'>:)<\/span><\/span><\/p>\n<\/blockquote><\/div><\/div><div class=\"reblog-post\"><p class=\"reblog-from\"><img alt='' src='http:\/\/0.gravatar.com\/avatar\/3170d81a395e622909e07655f3966e1b?s=48&#038;d=identicon&amp;%23038;r=G' class='avatar avatar-48' height='48' width='48' \/>Originally posted on <a href=\"http:\/\/electricarchaeology.ca\/2015\/05\/20\/low-friction-augmented-reality\">Electric Archaeology<\/a>:<\/p><div class=\"reblogged-content\">\n<p><img src=\"http:\/\/www.digitalurban.org\/wp-content\/uploads\/2012\/09\/Screen-Shot-2012-09-25-at-16.25.05-630x348.png\" height=\"225\" width=\"407\"> But my arms get tired. <\/p>\n\n<p>Maybe you\u2019ve thought, \u2018Augmented reality \u2013 meh\u2019. I\u2019ve thought that too. Peeping through my tablet or phone\u2019s screen at a 3d model displayed on top of the viewfinder\u2026 it can be neat, but <a href=\"http:\/\/www.dead-mens-eyes.org\/ar-and-archaeology-opportunities-challenges-and-the-trench-of-disillusionment\/\">as Stu wrote years ago,<\/a><\/p>\n\n<blockquote><p>[with regard to \u2018Streetmuseum\u2019, a lauded AR app overlaying historic London on modern London] \u2026it is really the equivalent of using your GPS to query a database and get back a picture of where you are. Or indeed going to the local postcard kiosk buying an old paper postcard of, say, St. Paul\u2019s Cathedral and then holding it up as you walk around the cathedral grounds.<\/p><\/blockquote>\n\n<p>I\u2019ve <a href=\"http:\/\/electricarchaeology.ca\/2015\/01\/05\/hearing-the-past\/\">said before<\/a> that, as historians and archaeologists, we\u2019re maybe missing a trick by messing around with <em>visual<\/em> augmented reality. The past is <strong>aural<\/strong>. (If you want an example of how\u00a0<em>affecting<\/em> an aural experience can be, try <a href=\"http:\/\/www.desura.com\/games\/blindside\">Blindside<\/a>).<\/p>\n<\/div><p class=\"reblog-source\"><a href=\"http:\/\/electricarchaeology.ca\/2015\/05\/20\/low-friction-augmented-reality\">View original<\/a> <span class=\"more-words\">916 more words<\/span><\/p><\/div><\/div><br \/>  <a rel=\"nofollow\" href=\"http:\/\/feeds.wordpress.com\/1.0\/gocomments\/memetechnology.wordpress.com\/3322\/\"><img alt=\"\" border=\"0\" src=\"http:\/\/feeds.wordpress.com\/1.0\/comments\/memetechnology.wordpress.com\/3322\/\" \/><\/a> <img alt=\"\" border=\"0\" src=\"http:\/\/pixel.wp.com\/b.gif?host=memetechnology.org&#038;blog=43249545&amp;%23038;post=3322&amp;%23038;subd=memetechnology&amp;%23038;ref=&amp;%23038;feed=1\" width=\"1\" height=\"1\" \/>","protected":false},"excerpt":{"rendered":"<p>Originally posted on <a href=\"http:\/\/electricarchaeology.ca\/2015\/05\/20\/low-friction-augmented-reality\">Electric Archaeology<\/a>:<br \/>But my arms get tired. Maybe you&rsquo;ve thought, &lsquo;Augmented reality &ndash; meh&rsquo;. I&rsquo;ve thought that too. Peeping through my tablet or phone&rsquo;s screen at a 3d model displayed on top of the viewfinder&hellip; it can&hellip;<img loading=\"lazy\" decoding=\"async\" alt=\"\" border=\"0\" src=\"http:\/\/pixel.wp.com\/b.gif?host=memetechnology.org&amp;blog=43249545&amp;post=3322&amp;subd=memetechnology&amp;ref=&amp;feed=1\" width=\"1\" height=\"1\"><\/p>\n","protected":false},"author":337,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[848],"class_list":["post-2686","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-uncategorized","column","threecol"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Low Friction Augmented Reality - Archaeology Blogs<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"http:\/\/generic.wordpress.soton.ac.uk\/archaeology\/2015\/05\/22\/low-friction-augmented-reality\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Low Friction Augmented Reality - Archaeology Blogs\" \/>\n<meta property=\"og:description\" content=\"Originally posted on Electric Archaeology:But my arms get tired. Maybe you&rsquo;ve thought, &lsquo;Augmented reality &ndash; meh&rsquo;. I&rsquo;ve thought that too. Peeping through my tablet or phone&rsquo;s screen at a 3d model displayed on top of the viewfinder&hellip; it can&hellip;\" \/>\n<meta property=\"og:url\" content=\"http:\/\/generic.wordpress.soton.ac.uk\/archaeology\/2015\/05\/22\/low-friction-augmented-reality\/\" \/>\n<meta property=\"og:site_name\" content=\"Archaeology Blogs\" \/>\n<meta property=\"article:published_time\" content=\"2015-05-22T15:16:16+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/2.gravatar.com\/avatar\/247591a218ff1f3215cfd7c3b78cd734?s=32&#038;d=identicon&amp;%23038;r=G\" \/>\n<meta name=\"author\" content=\"Matthew Tyler-Jones\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Matthew Tyler-Jones\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"http:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2015\\\/05\\\/22\\\/low-friction-augmented-reality\\\/#article\",\"isPartOf\":{\"@id\":\"http:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2015\\\/05\\\/22\\\/low-friction-augmented-reality\\\/\"},\"author\":{\"name\":\"Matthew Tyler-Jones\",\"@id\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/#\\\/schema\\\/person\\\/a61d3a83f159c463727cd087c1ce643e\"},\"headline\":\"Low Friction Augmented Reality\",\"datePublished\":\"2015-05-22T15:16:16+00:00\",\"mainEntityOfPage\":{\"@id\":\"http:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2015\\\/05\\\/22\\\/low-friction-augmented-reality\\\/\"},\"wordCount\":225,\"image\":{\"@id\":\"http:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2015\\\/05\\\/22\\\/low-friction-augmented-reality\\\/#primaryimage\"},\"thumbnailUrl\":\"http:\\\/\\\/2.gravatar.com\\\/avatar\\\/247591a218ff1f3215cfd7c3b78cd734?s=32&#038;d=identicon&amp;%23038;r=G\",\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"http:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2015\\\/05\\\/22\\\/low-friction-augmented-reality\\\/\",\"url\":\"http:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2015\\\/05\\\/22\\\/low-friction-augmented-reality\\\/\",\"name\":\"Low Friction Augmented Reality - 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In my free time, I volunteered as a costumed interpreter at Kentwell Hall and, with re-enactment societies, at various medieval sites around the UK and France. When, one evening, a few of us said \u201cwe could make a business out of this\u201d I left my job at the bank to go to college, first to get an Art Foundation and then to Manchester Polytechnic to join an innovative course called Design for Communications Media. I specialised in Educational Media Design, with the intention of applying what I was learning to cultural heritage. During my vacations and upon graduation I worked for the nascent company my friends had started, Past Pleasures, creating immersive living history festivals at Lancaster and Tunbridge Wells, as well as projects including: an exhibition for the centenary of the Commonwealth Institute; a design for a metafictional Sherlock Holmes exhibition in Croydon; and, a game that combined real-time investment advice from 300 year-old characters at the Bank of England Museum with a digital simulation, tracking the players\u2019 investment portfolio from the founding of the bank to its tercentenary. In 1996 I helped found JMD&amp;Co, and for two years I also lectured on Heritage Tourism and Visitor Management and Interpretation modules for a Portsmouth University validated HND\\\/degree course at Farnborough Technical College. Subsequently, I enrolled in the new Distance Learning delivered Masters\u2019 degree in Museum Studies at Leicester University, where I became interested in the social use of space, particularly Bill Hillier\u2019s \u201cspace syntax,\u201d and the increasing futility of cultural heritage sites trying to tell doggedly linear stories in three-dimensional spaces. Although my dissertation explored models for mapping interpretation, and particularly learning styles, onto spaces, a satisfactory reconciliation of linear story and three-dimensional space eluded me. After graduation, I decided my time in the \u201csmall business\u201d end of cultural heritage was over for a while, and I left JMD&amp;Co to join a cultural institution, the National Trust, as a Regional Community, Learning and Volunteering Manager. I brought the first National Trust iPad into use at Batemans, where, combined with a wax cylinder record player, and the help of renowned folk singer, Jon Boden, we\u2019ve returned Rudyard Kipling\u2019s voice back into his old home. However, one of the innovations which I am most proud of is the National Trust\u2019s virtual tours. Working with a small company, and a range of disabled stakeholders, we created a touch-screen based human computer interface that could also, if required, be controlled with other input devices, and allowed visitors with a variety of disabilities to fully enjoy the virtual tour. The teams\u2019 achievement was recognised with a Jodi Award for Excellence in accessible digital media in 2008.\",\"sameAs\":[\"http:\\\/\\\/memetechnology.wordpress.com\\\/\"],\"url\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/author\\\/matthew-tyler-jones\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Low Friction Augmented Reality - Archaeology Blogs","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"http:\/\/generic.wordpress.soton.ac.uk\/archaeology\/2015\/05\/22\/low-friction-augmented-reality\/","og_locale":"en_US","og_type":"article","og_title":"Low Friction Augmented Reality - Archaeology Blogs","og_description":"Originally posted on Electric Archaeology:But my arms get tired. Maybe you&rsquo;ve thought, &lsquo;Augmented reality &ndash; meh&rsquo;. I&rsquo;ve thought that too. 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In my free time, I volunteered as a costumed interpreter at Kentwell Hall and, with re-enactment societies, at various medieval sites around the UK and France. When, one evening, a few of us said \u201cwe could make a business out of this\u201d I left my job at the bank to go to college, first to get an Art Foundation and then to Manchester Polytechnic to join an innovative course called Design for Communications Media. I specialised in Educational Media Design, with the intention of applying what I was learning to cultural heritage. During my vacations and upon graduation I worked for the nascent company my friends had started, Past Pleasures, creating immersive living history festivals at Lancaster and Tunbridge Wells, as well as projects including: an exhibition for the centenary of the Commonwealth Institute; a design for a metafictional Sherlock Holmes exhibition in Croydon; and, a game that combined real-time investment advice from 300 year-old characters at the Bank of England Museum with a digital simulation, tracking the players\u2019 investment portfolio from the founding of the bank to its tercentenary. In 1996 I helped found JMD&amp;Co, and for two years I also lectured on Heritage Tourism and Visitor Management and Interpretation modules for a Portsmouth University validated HND\/degree course at Farnborough Technical College. Subsequently, I enrolled in the new Distance Learning delivered Masters\u2019 degree in Museum Studies at Leicester University, where I became interested in the social use of space, particularly Bill Hillier\u2019s \u201cspace syntax,\u201d and the increasing futility of cultural heritage sites trying to tell doggedly linear stories in three-dimensional spaces. Although my dissertation explored models for mapping interpretation, and particularly learning styles, onto spaces, a satisfactory reconciliation of linear story and three-dimensional space eluded me. After graduation, I decided my time in the \u201csmall business\u201d end of cultural heritage was over for a while, and I left JMD&amp;Co to join a cultural institution, the National Trust, as a Regional Community, Learning and Volunteering Manager. I brought the first National Trust iPad into use at Batemans, where, combined with a wax cylinder record player, and the help of renowned folk singer, Jon Boden, we\u2019ve returned Rudyard Kipling\u2019s voice back into his old home. However, one of the innovations which I am most proud of is the National Trust\u2019s virtual tours. Working with a small company, and a range of disabled stakeholders, we created a touch-screen based human computer interface that could also, if required, be controlled with other input devices, and allowed visitors with a variety of disabilities to fully enjoy the virtual tour. The teams\u2019 achievement was recognised with a Jodi Award for Excellence in accessible digital media in 2008.","sameAs":["http:\/\/memetechnology.wordpress.com\/"],"url":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/author\/matthew-tyler-jones\/"}]}},"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/posts\/2686","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/users\/337"}],"replies":[{"embeddable":true,"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/comments?post=2686"}],"version-history":[{"count":0,"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/posts\/2686\/revisions"}],"wp:attachment":[{"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/media?parent=2686"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/categories?post=2686"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/tags?post=2686"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}