{"id":2371,"date":"2014-10-10T19:33:16","date_gmt":"2014-10-10T19:33:16","guid":{"rendered":"http:\/\/memetechnology.org\/?p=3191"},"modified":"2014-10-10T19:33:16","modified_gmt":"2014-10-10T19:33:16","slug":"minecrafting-italy","status":"publish","type":"post","link":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/2014\/10\/10\/minecrafting-italy\/","title":{"rendered":"Minecrafting Italy"},"content":{"rendered":"<p>Last week I set up my first Minecraft server. I&#8217;d been discussing how we might build Portus on the University&#8217;s Minecraft server, but because we don&#8217;t yet have Admin access to that I thought I ought to set one up on one of my own machines to start understanding how it all works. I say &#8220;one of my own machines&#8221; because I had planned to run it from my University Windows laptop, but I could not get it to work. The idea is that you run it once and it creates a bunch of files, which you then fiddle with before running it properly. But those files didn&#8217;t appear on my PC. After some time trying to locate them, or run the .exe file again to create them anew, I gave up and decided to repeat the process on my Mac at home.<\/p>\n<p>There it all seemed to work perfectly. The only challenge on the Mac is creating a script to actually start the server, and then turning it into an executable file. But there is a very simple guide on how to do this on the <a title=\"Gamepedia wiki\" href=\"http:\/\/minecraft.gamepedia.com\/Tutorials\/Setting_up_a_server\">Minecraft Wiki<\/a>.<\/p>\n<p>So today I followed <a title=\"Electric Archaeology blog \" href=\"http:\/\/electricarchaeology.ca\/2014\/09\/30\/historical-maps-topography-into-minecraft-qgis\/\">Shawn Graham&#8217;s advice<\/a> to have a go at creating the topology of Portus. Well I say I followed it. Obviously I ignored the bit about ignoring a bit of a YouTube &#8220;Minecraft School&#8221; video about getting Shuttle Radar Topography Mission (SRTM) data via Google Earth. Let me just repeat that: &#8220;Shuttle Radar Topography Mission.&#8221; Data, from the Space Shuttle! Isn&#8217;t that amazing? No? Moving on&#8230;<\/p>\n<p>That YouTube Video is a bit out of date you see. and you don&#8217;t need to find it from GoogleEarth (or download the SRTM plug-in, which it turns out doesn&#8217;t work anymore anyway), the data you need is available here:\u00a0<a title=\"http:\/\/dwtkns.com\/srtm\/\" href=\"http:\/\/dwtkns.com\/srtm\/\">http:\/\/dwtkns.com\/srtm\/<\/a>.<\/p>\n<p>When we do this for real, we&#8217;ll have the Universiy&#8217;s LIDAR data to create the topology, but I wanted to have a go with something relevant. So I used <a title=\"QGIS dowload site\" href=\"http:\/\/www.qgis.org\/en\/site\/\">QGIS<\/a>, the free and open source GIS software, to edit the SRTM data down to an area around the sites of ancient Roman Portus and Ostia.<\/p>\n<div id=\"attachment_3192\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/memetechnology.files.wordpress.com\/2014\/10\/qgisportus.png\"><img class=\"size-medium wp-image-3192\" src=\"https:\/\/memetechnology.files.wordpress.com\/2014\/10\/qgisportus.png?w=300&#038;h=168\" alt=\"The area around Fiumicino in SRTM TIFF data, manipulated in QGIS\" width=\"300\" height=\"168\" \/><\/a><p class=\"wp-caption-text\">The area around Fiumicino in SRTM TIFF data, manipulated in QGIS. Is that the Trajanic Basin?<\/p><\/div>\n<p>Then, exporting that image as a Bitmap (BMP) file, it was off to<a title=\"Bad website design warning!\" href=\"http:\/\/www.worldpainter.net\/\"> WorldPainter<\/a>, to turn it into a Minecraft world. There&#8217;s a bit of trial and error required here, first of all finding an appropriate scale for the translation, both in x and y \u00a0axes, and of course in height. WorldPainter tends to want to make\u00a0the range between see level and the highest point 255 blocks (which I guess is something to do with the shades of grey in the bitmap. Then there is\u00a0the white space where the sea goes. White indicates the highest points of the the landscape, so the sea could turn into a massive &#8230; er&#8230; massif, 255 blocks high.<\/p>\n<p>And of course there&#8217;s the curiosity of the Trajanic basin. Why is it a mid grey? Neither white like the sea, nor black like the lowest land? After a number of attempts I cheated &#8211; took the bitmap into Paint, and made the sea and basin black. After that, and some fiddling with scale, the WorldPainter\u00a0map started to look something like an actual map:<\/p>\n<div id=\"attachment_3194\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/memetechnology.files.wordpress.com\/2014\/10\/portustopologyfromsrtm.png\"><img class=\"size-medium wp-image-3194\" src=\"https:\/\/memetechnology.files.wordpress.com\/2014\/10\/portustopologyfromsrtm.png?w=300&#038;h=283\" alt=\"The WorldPainter Map\" width=\"300\" height=\"283\" \/><\/a><p class=\"wp-caption-text\">The WorldPainter Map<\/p><\/div>\n<p>Good enough, I though to try out on the server. I exported them to the desktop and put the files in the relevant folder on the server, then fired up Minecraft proper to take a look. Hmmm more work required I think&#8230;<\/p>\n<div id=\"attachment_3195\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/memetechnology.files.wordpress.com\/2014\/10\/2014-10-10_17-57-01.png\"><img class=\"size-medium wp-image-3195\" src=\"https:\/\/memetechnology.files.wordpress.com\/2014\/10\/2014-10-10_17-57-01.png?w=300&#038;h=180\" alt=\"... and I have NO idea where these huge anti gravity squid ponds came from!\" width=\"300\" height=\"180\" \/><\/a><p class=\"wp-caption-text\">I have NO idea where these huge anti gravity squid ponds came from!<\/p><\/div>\n<div id=\"attachment_3196\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/memetechnology.files.wordpress.com\/2014\/10\/2014-10-10_17-57-36.png\"><img class=\"size-medium wp-image-3196\" src=\"https:\/\/memetechnology.files.wordpress.com\/2014\/10\/2014-10-10_17-57-36.png?w=300&#038;h=180\" alt=\"The low resolution of the SRTM data does quite cut it at this scale \" width=\"300\" height=\"180\" \/><\/a><p class=\"wp-caption-text\">The low resolution of the SRTM data doesn&#8217;t\u00a0quite cut it at this scale<\/p><\/div>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p><br \/>  <a rel=\"nofollow\" href=\"http:\/\/feeds.wordpress.com\/1.0\/gocomments\/memetechnology.wordpress.com\/3191\/\"><img alt=\"\" border=\"0\" src=\"http:\/\/feeds.wordpress.com\/1.0\/comments\/memetechnology.wordpress.com\/3191\/\" \/><\/a> <img alt=\"\" border=\"0\" src=\"http:\/\/pixel.wp.com\/b.gif?host=memetechnology.org&#038;blog=43249545&amp;%23038;post=3191&amp;%23038;subd=memetechnology&amp;%23038;ref=&amp;%23038;feed=1\" width=\"1\" height=\"1\" \/>","protected":false},"excerpt":{"rendered":"<p>Last week I set up my first Minecraft server. I&rsquo;d been discussing how we might build Portus on the University&rsquo;s Minecraft server, but because we don&rsquo;t yet have Admin access to that I thought I ought to set one up &hellip; <a href=\"http:\/\/memetechnology.org\/2014\/10\/10\/minecrafting-italy\/\">Continue reading <span>&rarr;<\/span><\/a><img loading=\"lazy\" decoding=\"async\" alt=\"\" border=\"0\" src=\"http:\/\/pixel.wp.com\/b.gif?host=memetechnology.org&amp;blog=43249545&amp;post=3191&amp;subd=memetechnology&amp;ref=&amp;feed=1\" width=\"1\" height=\"1\"><\/p>\n","protected":false},"author":337,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[536,652],"class_list":["post-2371","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-minecraft","tag-portus-project","column","threecol"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Minecrafting Italy - Archaeology Blogs<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/2014\/10\/10\/minecrafting-italy\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Minecrafting Italy - Archaeology Blogs\" \/>\n<meta property=\"og:description\" content=\"Last week I set up my first Minecraft server. I&rsquo;d been discussing how we might build Portus on the University&rsquo;s Minecraft server, but because we don&rsquo;t yet have Admin access to that I thought I ought to set one up &hellip; Continue reading &rarr;\" \/>\n<meta property=\"og:url\" content=\"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/2014\/10\/10\/minecrafting-italy\/\" \/>\n<meta property=\"og:site_name\" content=\"Archaeology Blogs\" \/>\n<meta property=\"article:published_time\" content=\"2014-10-10T19:33:16+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/memetechnology.files.wordpress.com\/2014\/10\/qgisportus.png?w=300&#038;h=168\" \/>\n<meta name=\"author\" content=\"Matthew Tyler-Jones\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Matthew Tyler-Jones\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2014\\\/10\\\/10\\\/minecrafting-italy\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2014\\\/10\\\/10\\\/minecrafting-italy\\\/\"},\"author\":{\"name\":\"Matthew Tyler-Jones\",\"@id\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/#\\\/schema\\\/person\\\/a61d3a83f159c463727cd087c1ce643e\"},\"headline\":\"Minecrafting Italy\",\"datePublished\":\"2014-10-10T19:33:16+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2014\\\/10\\\/10\\\/minecrafting-italy\\\/\"},\"wordCount\":639,\"image\":{\"@id\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2014\\\/10\\\/10\\\/minecrafting-italy\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/memetechnology.files.wordpress.com\\\/2014\\\/10\\\/qgisportus.png?w=300&#038;h=168\",\"keywords\":[\"Minecraft\",\"Portus Project\"],\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2014\\\/10\\\/10\\\/minecrafting-italy\\\/\",\"url\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2014\\\/10\\\/10\\\/minecrafting-italy\\\/\",\"name\":\"Minecrafting Italy - 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During my vacations and upon graduation I worked for the nascent company my friends had started, Past Pleasures, creating immersive living history festivals at Lancaster and Tunbridge Wells, as well as projects including: an exhibition for the centenary of the Commonwealth Institute; a design for a metafictional Sherlock Holmes exhibition in Croydon; and, a game that combined real-time investment advice from 300 year-old characters at the Bank of England Museum with a digital simulation, tracking the players\u2019 investment portfolio from the founding of the bank to its tercentenary. In 1996 I helped found JMD&amp;Co, and for two years I also lectured on Heritage Tourism and Visitor Management and Interpretation modules for a Portsmouth University validated HND\\\/degree course at Farnborough Technical College. Subsequently, I enrolled in the new Distance Learning delivered Masters\u2019 degree in Museum Studies at Leicester University, where I became interested in the social use of space, particularly Bill Hillier\u2019s \u201cspace syntax,\u201d and the increasing futility of cultural heritage sites trying to tell doggedly linear stories in three-dimensional spaces. Although my dissertation explored models for mapping interpretation, and particularly learning styles, onto spaces, a satisfactory reconciliation of linear story and three-dimensional space eluded me. After graduation, I decided my time in the \u201csmall business\u201d end of cultural heritage was over for a while, and I left JMD&amp;Co to join a cultural institution, the National Trust, as a Regional Community, Learning and Volunteering Manager. 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The teams\u2019 achievement was recognised with a Jodi Award for Excellence in accessible digital media in 2008.\",\"sameAs\":[\"http:\\\/\\\/memetechnology.wordpress.com\\\/\"],\"url\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/author\\\/matthew-tyler-jones\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Minecrafting Italy - Archaeology Blogs","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/2014\/10\/10\/minecrafting-italy\/","og_locale":"en_US","og_type":"article","og_title":"Minecrafting Italy - Archaeology Blogs","og_description":"Last week I set up my first Minecraft server. 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In my free time, I volunteered as a costumed interpreter at Kentwell Hall and, with re-enactment societies, at various medieval sites around the UK and France. When, one evening, a few of us said \u201cwe could make a business out of this\u201d I left my job at the bank to go to college, first to get an Art Foundation and then to Manchester Polytechnic to join an innovative course called Design for Communications Media. I specialised in Educational Media Design, with the intention of applying what I was learning to cultural heritage. During my vacations and upon graduation I worked for the nascent company my friends had started, Past Pleasures, creating immersive living history festivals at Lancaster and Tunbridge Wells, as well as projects including: an exhibition for the centenary of the Commonwealth Institute; a design for a metafictional Sherlock Holmes exhibition in Croydon; and, a game that combined real-time investment advice from 300 year-old characters at the Bank of England Museum with a digital simulation, tracking the players\u2019 investment portfolio from the founding of the bank to its tercentenary. In 1996 I helped found JMD&amp;Co, and for two years I also lectured on Heritage Tourism and Visitor Management and Interpretation modules for a Portsmouth University validated HND\/degree course at Farnborough Technical College. Subsequently, I enrolled in the new Distance Learning delivered Masters\u2019 degree in Museum Studies at Leicester University, where I became interested in the social use of space, particularly Bill Hillier\u2019s \u201cspace syntax,\u201d and the increasing futility of cultural heritage sites trying to tell doggedly linear stories in three-dimensional spaces. Although my dissertation explored models for mapping interpretation, and particularly learning styles, onto spaces, a satisfactory reconciliation of linear story and three-dimensional space eluded me. After graduation, I decided my time in the \u201csmall business\u201d end of cultural heritage was over for a while, and I left JMD&amp;Co to join a cultural institution, the National Trust, as a Regional Community, Learning and Volunteering Manager. I brought the first National Trust iPad into use at Batemans, where, combined with a wax cylinder record player, and the help of renowned folk singer, Jon Boden, we\u2019ve returned Rudyard Kipling\u2019s voice back into his old home. However, one of the innovations which I am most proud of is the National Trust\u2019s virtual tours. Working with a small company, and a range of disabled stakeholders, we created a touch-screen based human computer interface that could also, if required, be controlled with other input devices, and allowed visitors with a variety of disabilities to fully enjoy the virtual tour. The teams\u2019 achievement was recognised with a Jodi Award for Excellence in accessible digital media in 2008.","sameAs":["http:\/\/memetechnology.wordpress.com\/"],"url":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/author\/matthew-tyler-jones\/"}]}},"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/posts\/2371","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/users\/337"}],"replies":[{"embeddable":true,"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/comments?post=2371"}],"version-history":[{"count":0,"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/posts\/2371\/revisions"}],"wp:attachment":[{"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/media?parent=2371"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/categories?post=2371"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/tags?post=2371"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}