{"id":1550,"date":"2013-11-15T12:57:04","date_gmt":"2013-11-15T12:57:04","guid":{"rendered":"http:\/\/memetechnology.org\/?p=2959"},"modified":"2013-11-15T12:57:04","modified_gmt":"2013-11-15T12:57:04","slug":"steamships-vampires-pirates-space-colonists-and-emergent-narrative","status":"publish","type":"post","link":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/2013\/11\/15\/steamships-vampires-pirates-space-colonists-and-emergent-narrative\/","title":{"rendered":"Steamships, vampires, pirates, space colonists and emergent narrative"},"content":{"rendered":"<p>This is a bit of a portmanteau post. Which I guess is what one gets when one&#8217;s mind has been concentrating on the mid-term exam for a Coursera statistics course. In the end I got 84%. I might have worked harder (you are allowed pretty much as many retakes as you want) to get a perfect 100, but, you know, life&#8217;s too short. And all the time I was discovering things I wanted to share and play with.<\/p>\n<p>First of all, the <a title=\"SS Great Britain\" href=\"http:\/\/www.ssgreatbritain.org\/full-steam-ahead\">Full Steam Ahead<\/a> game from SS Great Britain in Bristol. Created by Aardman for the historic ship, this is a deceptively simple game that explains the principles of Naval Architecture, setting ship design challenges fro the player, and equipping them with the skills and expertise to build a ship of their own for the free-play challenges. I&#8217;ve not had much time to explore it, but its looks like its could absorb many pleasant hours as you refine and test your designs.<\/p>\n<p>Next up, <a title=\"The &quot;about&quot; page for the game\" href=\"http:\/\/www.bramstokersvampires.com\/?page_id=135\">Bram Stoker&#8217;s Vampires<\/a>, a game designed for Dublin&#8217;s Science Gallery by Haunted Planet. Designed to be played in the vicinity of Trinity College, Dublin (where Bram Stoker, among many famous writers etc., studied), it can in fact be played anywhere else too. It&#8217;s a dedicated app for Android, and downloadable content of the Haunted Planet app on iOS. I haven&#8217;t actually played this all yet, but it has won awards.<\/p>\n<p>What I have been playing is my 14th Anniversary present from my wife: Assassin&#8217;s Creed IV Black Flag. I love pirates, me. Not the actual ones you understand, but the romantic ideal of the pirate, and this iteration of Assassin&#8217;s Creed, has sea battles, quests to collect sea shanties for your crew to sing, and Caribbean weather to boot! The game starts well, with your avatar taking the wheel of a ship in the midst of a battle. Inevitably, you find yourself shipwrecked on an island, with an &#8220;assassin&#8221; of the order that gives its name to the franchise. Best him in combat, steal his clothes and get rescued, and you are on your way to a life of piracy.<\/p>\n<p>But not directly. After this first scene you awake in a first-person modern day setting, and it turns our you are researching history for a video game company. Its a pretty clever company apparently, that has the technology for you to conduct your research by &#8220;synchronizing&#8221; with the life of an actual seventeenth century ancestor (or something like that, I&#8217;ve only just started playing).<\/p>\n<p>To be honest, these cinematic cut-scenes are quite intrusive to someone like me that seeks only a ship &#8220;and a star to sail her by.&#8221; There were no cut-scenes as such in Skyrim, and I think it was better for it, even if the conversations your character had were thus stilted and repetitive. The cut scenes in Red Dead Redemption were somehow more in-keeping that the ones I&#8217;ve encounter this far in Black Flag, less offensively jarring. I came across <a title=\"The Hitbox Team\" href=\"http:\/\/hitboxteam.com\/designing-game-narrative\">an interesting article<\/a> about game narrative, that could be seen simply as a diatribe against cut-scenes, but make some very valid points about emergent narrative, citing Dwarf Fortress as an example. The same game was mentioned frequently in <a title=\"Twitter is your\u00a0friend\" href=\"http:\/\/memetechnology.org\/2013\/06\/09\/twitter-is-your-friend\/\">Tynan Sylvester&#8217;s book<\/a>.Talking of whom, I notice a spike in visits directed to this blog from Tynan Sylvester&#8217;s site last month. That site, it seemed, was getting a lot of hits, interest generated by his Kickstarter for Rimworld. I enjoyed his book so much felt compelled to pledge a contribution myself, and so I&#8217;ve had the opportunity to play an alpha release of that game.<\/p>\n<p>Rimworld is aiming for exactly the sort of emergent narrative described in Terence Lee&#8217;s article. Of particular interest is that Sylvester is experimenting with different automatic narrators which will become (I hope) a more nuanced version of difficulty level for the game.<\/p>\n<p>Of course its a challenge to think of emergent narrative in a heritage interpretation context, though an experimental archaeology sim would be an obvious place to start.<\/p><br \/>  <a rel=\"nofollow\" href=\"http:\/\/feeds.wordpress.com\/1.0\/gocomments\/memetechnology.wordpress.com\/2959\/\"><img alt=\"\" border=\"0\" src=\"http:\/\/feeds.wordpress.com\/1.0\/comments\/memetechnology.wordpress.com\/2959\/\" \/><\/a> <img alt=\"\" border=\"0\" src=\"http:\/\/stats.wordpress.com\/b.gif?host=memetechnology.org&#038;blog=43249545&amp;%23038;post=2959&amp;%23038;subd=memetechnology&amp;%23038;ref=&amp;%23038;feed=1\" width=\"1\" height=\"1\" \/>","protected":false},"excerpt":{"rendered":"<p>This is a bit of a portmanteau post. Which I guess is what one gets when one&rsquo;s mind has been concentrating on the mid-term exam for a Coursera statistics course. In the end I got 84%. I might have worked &hellip; <a href=\"http:\/\/memetechnology.org\/2013\/11\/15\/steamships-vampires-pirates-space-colonists-and-emergent-narrative\/\">Continue reading <span>&rarr;<\/span><\/a><img loading=\"lazy\" decoding=\"async\" alt=\"\" border=\"0\" src=\"http:\/\/stats.wordpress.com\/b.gif?host=memetechnology.org&amp;blog=43249545&amp;post=2959&amp;subd=memetechnology&amp;ref=&amp;feed=1\" width=\"1\" height=\"1\"><\/p>\n","protected":false},"author":337,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[126,352,353,702],"class_list":["post-1550","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-black-flag","tag-full-steam-ahead","tag-games","tag-rimworld","column","threecol"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Steamships, vampires, pirates, space colonists and emergent narrative - Archaeology Blogs<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/2013\/11\/15\/steamships-vampires-pirates-space-colonists-and-emergent-narrative\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Steamships, vampires, pirates, space colonists and emergent narrative - Archaeology Blogs\" \/>\n<meta property=\"og:description\" content=\"This is a bit of a portmanteau post. Which I guess is what one gets when one&rsquo;s mind has been concentrating on the mid-term exam for a Coursera statistics course. In the end I got 84%. I might have worked &hellip; Continue reading &rarr;\" \/>\n<meta property=\"og:url\" content=\"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/2013\/11\/15\/steamships-vampires-pirates-space-colonists-and-emergent-narrative\/\" \/>\n<meta property=\"og:site_name\" content=\"Archaeology Blogs\" \/>\n<meta property=\"article:published_time\" content=\"2013-11-15T12:57:04+00:00\" \/>\n<meta property=\"og:image\" content=\"http:\/\/feeds.wordpress.com\/1.0\/comments\/memetechnology.wordpress.com\/2959\/\" \/>\n<meta name=\"author\" content=\"Matthew Tyler-Jones\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Matthew Tyler-Jones\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2013\\\/11\\\/15\\\/steamships-vampires-pirates-space-colonists-and-emergent-narrative\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2013\\\/11\\\/15\\\/steamships-vampires-pirates-space-colonists-and-emergent-narrative\\\/\"},\"author\":{\"name\":\"Matthew Tyler-Jones\",\"@id\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/#\\\/schema\\\/person\\\/a61d3a83f159c463727cd087c1ce643e\"},\"headline\":\"Steamships, vampires, pirates, space colonists and emergent narrative\",\"datePublished\":\"2013-11-15T12:57:04+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2013\\\/11\\\/15\\\/steamships-vampires-pirates-space-colonists-and-emergent-narrative\\\/\"},\"wordCount\":693,\"image\":{\"@id\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2013\\\/11\\\/15\\\/steamships-vampires-pirates-space-colonists-and-emergent-narrative\\\/#primaryimage\"},\"thumbnailUrl\":\"http:\\\/\\\/feeds.wordpress.com\\\/1.0\\\/comments\\\/memetechnology.wordpress.com\\\/2959\\\/\",\"keywords\":[\"Black Flag\",\"Full Steam Ahead\",\"Games\",\"Rimworld\"],\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2013\\\/11\\\/15\\\/steamships-vampires-pirates-space-colonists-and-emergent-narrative\\\/\",\"url\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/2013\\\/11\\\/15\\\/steamships-vampires-pirates-space-colonists-and-emergent-narrative\\\/\",\"name\":\"Steamships, vampires, pirates, space colonists and emergent narrative - 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In my free time, I volunteered as a costumed interpreter at Kentwell Hall and, with re-enactment societies, at various medieval sites around the UK and France. When, one evening, a few of us said \u201cwe could make a business out of this\u201d I left my job at the bank to go to college, first to get an Art Foundation and then to Manchester Polytechnic to join an innovative course called Design for Communications Media. I specialised in Educational Media Design, with the intention of applying what I was learning to cultural heritage. During my vacations and upon graduation I worked for the nascent company my friends had started, Past Pleasures, creating immersive living history festivals at Lancaster and Tunbridge Wells, as well as projects including: an exhibition for the centenary of the Commonwealth Institute; a design for a metafictional Sherlock Holmes exhibition in Croydon; and, a game that combined real-time investment advice from 300 year-old characters at the Bank of England Museum with a digital simulation, tracking the players\u2019 investment portfolio from the founding of the bank to its tercentenary. In 1996 I helped found JMD&amp;Co, and for two years I also lectured on Heritage Tourism and Visitor Management and Interpretation modules for a Portsmouth University validated HND\\\/degree course at Farnborough Technical College. Subsequently, I enrolled in the new Distance Learning delivered Masters\u2019 degree in Museum Studies at Leicester University, where I became interested in the social use of space, particularly Bill Hillier\u2019s \u201cspace syntax,\u201d and the increasing futility of cultural heritage sites trying to tell doggedly linear stories in three-dimensional spaces. Although my dissertation explored models for mapping interpretation, and particularly learning styles, onto spaces, a satisfactory reconciliation of linear story and three-dimensional space eluded me. After graduation, I decided my time in the \u201csmall business\u201d end of cultural heritage was over for a while, and I left JMD&amp;Co to join a cultural institution, the National Trust, as a Regional Community, Learning and Volunteering Manager. I brought the first National Trust iPad into use at Batemans, where, combined with a wax cylinder record player, and the help of renowned folk singer, Jon Boden, we\u2019ve returned Rudyard Kipling\u2019s voice back into his old home. However, one of the innovations which I am most proud of is the National Trust\u2019s virtual tours. Working with a small company, and a range of disabled stakeholders, we created a touch-screen based human computer interface that could also, if required, be controlled with other input devices, and allowed visitors with a variety of disabilities to fully enjoy the virtual tour. The teams\u2019 achievement was recognised with a Jodi Award for Excellence in accessible digital media in 2008.\",\"sameAs\":[\"http:\\\/\\\/memetechnology.wordpress.com\\\/\"],\"url\":\"https:\\\/\\\/generic.wordpress.soton.ac.uk\\\/archaeology\\\/author\\\/matthew-tyler-jones\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Steamships, vampires, pirates, space colonists and emergent narrative - Archaeology Blogs","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/2013\/11\/15\/steamships-vampires-pirates-space-colonists-and-emergent-narrative\/","og_locale":"en_US","og_type":"article","og_title":"Steamships, vampires, pirates, space colonists and emergent narrative - Archaeology Blogs","og_description":"This is a bit of a portmanteau post. 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In my free time, I volunteered as a costumed interpreter at Kentwell Hall and, with re-enactment societies, at various medieval sites around the UK and France. When, one evening, a few of us said \u201cwe could make a business out of this\u201d I left my job at the bank to go to college, first to get an Art Foundation and then to Manchester Polytechnic to join an innovative course called Design for Communications Media. I specialised in Educational Media Design, with the intention of applying what I was learning to cultural heritage. During my vacations and upon graduation I worked for the nascent company my friends had started, Past Pleasures, creating immersive living history festivals at Lancaster and Tunbridge Wells, as well as projects including: an exhibition for the centenary of the Commonwealth Institute; a design for a metafictional Sherlock Holmes exhibition in Croydon; and, a game that combined real-time investment advice from 300 year-old characters at the Bank of England Museum with a digital simulation, tracking the players\u2019 investment portfolio from the founding of the bank to its tercentenary. In 1996 I helped found JMD&amp;Co, and for two years I also lectured on Heritage Tourism and Visitor Management and Interpretation modules for a Portsmouth University validated HND\/degree course at Farnborough Technical College. Subsequently, I enrolled in the new Distance Learning delivered Masters\u2019 degree in Museum Studies at Leicester University, where I became interested in the social use of space, particularly Bill Hillier\u2019s \u201cspace syntax,\u201d and the increasing futility of cultural heritage sites trying to tell doggedly linear stories in three-dimensional spaces. Although my dissertation explored models for mapping interpretation, and particularly learning styles, onto spaces, a satisfactory reconciliation of linear story and three-dimensional space eluded me. After graduation, I decided my time in the \u201csmall business\u201d end of cultural heritage was over for a while, and I left JMD&amp;Co to join a cultural institution, the National Trust, as a Regional Community, Learning and Volunteering Manager. I brought the first National Trust iPad into use at Batemans, where, combined with a wax cylinder record player, and the help of renowned folk singer, Jon Boden, we\u2019ve returned Rudyard Kipling\u2019s voice back into his old home. However, one of the innovations which I am most proud of is the National Trust\u2019s virtual tours. Working with a small company, and a range of disabled stakeholders, we created a touch-screen based human computer interface that could also, if required, be controlled with other input devices, and allowed visitors with a variety of disabilities to fully enjoy the virtual tour. The teams\u2019 achievement was recognised with a Jodi Award for Excellence in accessible digital media in 2008.","sameAs":["http:\/\/memetechnology.wordpress.com\/"],"url":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/author\/matthew-tyler-jones\/"}]}},"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/posts\/1550","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/users\/337"}],"replies":[{"embeddable":true,"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/comments?post=1550"}],"version-history":[{"count":0,"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/posts\/1550\/revisions"}],"wp:attachment":[{"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/media?parent=1550"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/categories?post=1550"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/generic.wordpress.soton.ac.uk\/archaeology\/wp-json\/wp\/v2\/tags?post=1550"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}